Jackal
This sandy-colored canine resembles a slender-bodied wolf with short, graceful legs. It watches with dark brown eyes.
Jackal (CR 1/2)
Small AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +5
Speed: 40 feet
Space: 5 feet
Defense
Armor Class: 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)Hit Points: 9 (1d8+5)
Saving Throws: Fort +4, Ref +4, Will +1
Offense
Melee: bite +2 (1d4+1 plus Trip)Reach: 5 feet
Special Attacks: opportunistic bite
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 2 (-4) | 13 (+1) | 6 (-2) |
CMB +0
CMD 12 (16 vs. Trip)
Feats: Toughness
Skills: Bluff +2, Perception +5, Survival +0 (+4 when tracking by scent) Languages:
Special Abilities
Opportunistic Bite (Ex)
On a successful bite attack against an opponent it's flanking or that is denied its Dexterity bonus to AC, a jackal deals 1 additional point of damage.Ecology
Environment: Warm Deserts or PlainsOrganization: solitary, pair, or pack (3-10)
Treasure: none
Jackals are usually encountered alone or as a mated pair, but sometimes they associate for a time with a small pack composed of two parents and their adult offspring, with the offspring serving a deferential support role to their parents. Although considered craven and foul by humans, jackals are relatively friendly and gentle with members of their own small packs.
Attracted to the edges of human settlements in their territory, jackals often make opportunistic raids on fruit crops and vulnerable domesticated animals. They're also attracted to large deposits of garbage that they can sift through for leftover food. Jackals are remarkably adaptable, and readily forage for insects or fruit, feed on found carcasses, or hunt small or vulnerable game as the opportunity presents itself.
Jackals are notorious for their craftiness in evading pursuit, and they've been known to feign death when caught in order to lull opponents into complacency and gain another chance to escape. A jackal can attempt a Bluff check opposed by its opponent's Sense Motive check to play dead. If successful, after combat ends, the jackal can begin a new encounter with surprise. During the surprise round, only the jackal and any opponents who succeeded on their Sense Motive checks can act.
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