Jaculi
This creature appears as serpent with a long muscular body and a squat, flat head. A mane-like ridge of sharpened bones surrounds its head.
Jaculi (CR 1/2)
Medium Magical BeastAlignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +4
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)Hit Points: 5 (1d10)
Saving Throws: Fort +2, Ref +5, Will +1
Offense
Melee: bite +4 (1d6+1)Reach: 5 feet
Special Attacks: ambush leap
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 2 (-4) | 12 (+1) | 2 (-4) |
CMB +2
CMD 15 (can't be tripped)
Feats: Skill Focus (Perception), Weapon Finesse
Skills: Perception +4, Stealth +7 (+19 in natural environment)
- Racial Modifiers: +12 Stealth in natural environment
Special Abilities
Ambush Leap (Ex)
A jaculi is not required to make an Acrobatics check when jumping down from heights of 30 feet or less and can do so without taking any damage.Ecology
Environment: Temperate ForestsOrganization: gang (2-5) or swarm (6-13)
Treasure: none
Jaculi average 8 feet long, but can grow to a length of 12 feet. Its natural coloration is a deep green fading to dark brown near the tail. Its underbelly is light gray. Jaculi usually lie in wait for opponents, preferring places high above the ground where they can leap on their prey and gain surprise.
Credit The Jaculi originally appeared in the First Edition Fiend Folio (© TSR/ Wizards of the Coast, 1981) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Philip Masters.
Comments