Jaculi

This creature appears as serpent with a long muscular body and a squat, flat head. A mane-like ridge of sharpened bones surrounds its head.
 

Jaculi (CR 1/2)

Medium Magical Beast
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +4
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
Hit Points: 5 (1d10)
Saving Throws: Fort +2, Ref +5, Will +1
 

Offense

Melee: bite +4 (1d6+1)
Reach: 5 feet
  Special Attacks: ambush leap
 

Statistics

StrDexConIntWisCha
12 (+1) 17 (+3) 11 (+0) 2 (-4) 12 (+1) 2 (-4)
Base Attack Bonus: +1
CMB +2
CMD 15 (can't be tripped)
  Feats: Skill Focus (Perception), Weapon Finesse
  Skills: Perception +4, Stealth +7 (+19 in natural environment)
  • Racial Modifiers: +12 Stealth in natural environment
Languages:
 

Special Abilities

Ambush Leap (Ex)

A jaculi is not required to make an Acrobatics check when jumping down from heights of 30 feet or less and can do so without taking any damage.
 

Ecology

Environment: Temperate Forests
Organization: gang (2-5) or swarm (6-13)
Treasure: none

  Jaculi average 8 feet long, but can grow to a length of 12 feet. Its natural coloration is a deep green fading to dark brown near the tail. Its underbelly is light gray. Jaculi usually lie in wait for opponents, preferring places high above the ground where they can leap on their prey and gain surprise.
  Credit The Jaculi originally appeared in the First Edition Fiend Folio (© TSR/ Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Philip Masters.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil