Jellyfish, Giant
The bell of this enormous amber jellyfish is as large as a carriage. A sinister bloom of tentacles dangles and writhes below.
Jellyfish, Giant (CR 7)
Large Vermin (Aquatic)Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +0
Speed: Swim 20 feet
Space: 10 feet
Defense
Armor Class: 11, touch 11, flat-footed 9 (+2 Dex, -1 size)Hit Points: 94 (9d8+54)
Saving Throws: Fort +12, Ref +5, Will +3
Amorphous
Damage Reduction: 10/ piercing or slashing
Immunity: mindaffecting effects
Offense
Melee: 4 tentacles +9 (1d6+4 plus poison)Reach: 15 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 22 (+6) | - | 11 (+0) | 1 (-5) |
CMB +11
CMD 23 (can't be tripped)
Feats:
Skills: Swim +12
Languages:
Special Qualities: Compression
Special Abilities
Poison (Ex)
- Delivery: Tentacles-injury
- Fortitude Save: 17
- Frequency: 1/round for 6 rounds
- Track: Critical Constitution
- Saves: 2 consecutive saves
Ecology
Environment: Any OceansOrganization: solitary, pack (2-5), or bloom (6-12)
Treasure: None
Unlike its smaller cousins, the giant jellyfish is an active predator that seeks out prey. Capable of slithering through narrow cracks, a giant jellyfish is a horrifying beast to encounter lurking in the hold of a flooded or sunken ship.
Other species of these vermin exist, as summarized on the following table-these variants often have different types of poison or other abilities like translucency or constriction.
Species CR Size HD Death's head jellyfish 1 Small 2 Crimson jellyfish 4 Medium 5 Sapphire jellyfish 11 Huge 12 Vampire jellyfish 14 Gargantuan 16 Whaler jellyfish 17 Colossal 20