Juggernaut Beetle

This massive insect lumbers ominously, waving scythe-like mandibles that reek of acid.
 

Juggernaut Beetle (CR 14)

Huge Magical Beast
Alignment: Neutral
Initiative: -1
Senses: Darkvision 120 feet, Low-Light Vision; Perception +1
  Speed: 30 feet
Space: 15 feet
 

Defense

Armor Class: 29, touch 7, flat-footed 29 (-1 Dex, +22 natural, -2 size)
Hit Points: 210 (20d10+100)
Saving Throws: Fort +17, Ref +11, Will +7
selective mind
Immunity: acid, mind-affecting effects
Weaknesses: light sensitivity
 

Offense

Melee: bite +28 (4d10+15/19-20)
Reach: 10 feet
  Special Attacks: Breath Weapon (60-ft. cone, 8d6 acid damage, Reflex DC 25 half, usable once every 1d4 rounds), Trample (2d8+15, DC 30)
 

Statistics

StrDexConIntWisCha
31 (+10) 9 (-1) 20 (+5) 2 (-4) 13 (+1) 8 (-1)
Base Attack Bonus: +20
CMB +32 (+34 Bull Rush)
CMD 41 (43 vs. Bull Rush or Trip)
  Feats: Awesome Blow, Cleave, Critical Focus, Great Cleave, Powerful Maneuvers, Improved Critical (bite), Improved Vital Strike, Stunning Critical, Vital Strike
  Skills: Climb +23, Perception +14
  Languages:
 

Special Abilities

Selective Mind (Su)

: To anyone but duergar, these beetles count as mindless. Duergar can affect them with mind-affecting effects, and train and control them as if the beetles were animals.
 

Ecology

Environment: Any Underground
Organization: single or pair
Treasure: none

  One duergar steers a juggernaut while two riders attack.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil