Juggernaut Beetle
This massive insect lumbers ominously, waving scythe-like mandibles that reek of acid.
Juggernaut Beetle (CR 14)
Huge Magical BeastAlignment: Neutral
Initiative: -1
Senses: Darkvision 120 feet, Low-Light Vision; Perception +1
Speed: 30 feet
Space: 15 feet
Defense
Armor Class: 29, touch 7, flat-footed 29 (-1 Dex, +22 natural, -2 size)Hit Points: 210 (20d10+100)
Saving Throws: Fort +17, Ref +11, Will +7
selective mind
Immunity: acid, mind-affecting effects
Weaknesses: light sensitivity
Offense
Melee: bite +28 (4d10+15/19-20)Reach: 10 feet
Special Attacks: Breath Weapon (60-ft. cone, 8d6 acid damage, Reflex DC 25 half, usable once every 1d4 rounds), Trample (2d8+15, DC 30)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
31 (+10) | 9 (-1) | 20 (+5) | 2 (-4) | 13 (+1) | 8 (-1) |
CMB +32 (+34 Bull Rush)
CMD 41 (43 vs. Bull Rush or Trip)
Feats: Awesome Blow, Cleave, Critical Focus, Great Cleave, Powerful Maneuvers, Improved Critical (bite), Improved Vital Strike, Stunning Critical, Vital Strike
Skills: Climb +23, Perception +14
Languages:
Special Abilities
Selective Mind (Su)
: To anyone but duergar, these beetles count as mindless. Duergar can affect them with mind-affecting effects, and train and control them as if the beetles were animals.Ecology
Environment: Any UndergroundOrganization: single or pair
Treasure: none
One duergar steers a juggernaut while two riders attack.
Comments