Kidnapper

A kidnapper is adept at hiding and quickly subduing prey.
 

Clean Capture (Ex)

At 1st level, a kidnapper reduces the penalty to their Combat Maneuver Check to tie up a Pinned or otherwise restrained target by an amount equal to 1/2 their rogue level. In addition, they can take the feats Improved Grapple and Greater Grapple as rogue talents. They can ignore the Improved Unarmed Strike requirement when selecting these feats as rogue talents, but must meet all other prerequisites.
  This ability replaces trapfinding.
 

Abductor (Ex)

At 3rd level, a kidnapper gains a +1 bonus on combat maneuver checks to Grapple a foe. In addition, the kidnapper treats their Combat Maneuver Bonus as 1 higher when a foe tries to Grapple them or when a Grappled target attempts to break free of their Grapple. These bonuses increase by 1 for every 3 levels beyond 3rd.
  This ability replaces trap sense.
  Rogue Talents: The following rogue talents complement the kidnapper archetype: black market connections, camouflage, combat trick, rope master, survivalist, and terrain mastery.
  Advanced Talents: The following advanced rogue talents complement the kidnapper archetype: crippling strike, hide in plain sight, knock-out blow, rumormonger, and weapon snatcher.

Parent Class

Rogue
 

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