Knife Master

The knife master is a trained killer who specializes in close-up combat and the wave and weave of knife fighting. In their hands, daggers and other similar light blades become truly deadly instruments.
 

Hidden Blade

A knife master adds 1/2 their level on Sleight of Hand checks made to conceal a light blade.
  This ability replaces trapfinding.
 

Sneak Stab (Ex)

A knife master focuses their ability to deal sneak attack damage with daggers and similar weapons to such a degree that they can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When they make a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, they use d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, they use d4s instead of d6s.
  This ability is identical in all other ways to sneak attack, and supplements that ability.
 

Blade Sense (Ex)

At 3rd level, a knife master is so skilled in combat involving light blades that they gain a +1 Dodge Bonus to AC against attacks made against them with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.
  This ability replaces trap sense.
  Rogue Talents: The following rogue talents complement the knife master archetype: befuddling strike, combat trick, offensive defense, surprise attack, underhanded, and weapon training.
  Advanced Talents: The following advanced rogue talents complement the knife master archetype: another day, confounding blades, deadly sneak, entanglement of blades, and unwitting ally.

Parent Class

Rogue
 

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