Kobold Tail Attachment

A kobold with the Tail Terror feat can slip this device over the tip of his tail to augment his natural attack. Each tail attachment provides just enough weight, balance, and striking power to increase the damage of his tail slap. While a kobold is wearing a kobold tail attachment, its tail attack deals the tail attachment damage, and some attachments gain a special feature. Tail attachments are light weapons of the close weapon group and can be improved by feats that can improve weapon attacks (such as Weapon Focus and Weapon Specialization).   There are five types of common tail attachments. All kobold tail attachments make up a kobold tail attachment weapon group that can be improved by the fighter’s weapon training class ability. Tail attachments can be constructed of special material and made into masterwork or magic items.   It takes a Full-Round Action to slip on a kobold tail attachment, and the kobold gains a +4 bonus against Disarm attempts made to remove his tail attachment.  

Long Lash

Cost: 15 gp
Weight: 1 lb.
Damage: 1d4 (small), 1d6 (medium)
Critical: x2
Type: Slashing
Category: Light
Proficiency: Martial
Special: Reach   This slender cord has tiny bits of glass and stone embedded in its length.  

Pounder

Cost: 1 gp
Weight: 4 lbs.
Damage: 1d6 (small), 1d8 (medium)
Critical: x2
Type: Bludgeoning
Category: Light
Proficiency: Martial   This squat ball is made from some sort of dull metal.  

Razored

Cost: 3 gp
Weight: 2 lbs.
Damage: 1d6 (small), 1d8 (medium)
Critical: 19-20/x2
Type: Slashing
Category: Light
Proficiency: Martial   This metal wedge has a prickly edge on one of its sides.  

Spiked

Cost: 3 gp
Weight: 2 lbs.
Damage: 1d6 (small), 1d8 (medium)
Critical: x3
Type: Piercing
Category: Light
Proficiency: Martial   This narrow spike tapers to a sharp point.  

Sweeper

Cost: 7 gp
Weight: 3 lbs.
Damage: 1d4 (small), 1d6 (medium)
Critical: x2
Type: Bludgeoning
Category: Light
Proficiency: Martial
Special: Trip   When properly used, this sharply curved piece of metal can knock opponents off their feet. Unlike most trip weapons, you cannot drop it if you are tripped during your own Trip attempt.

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