Korog
The resemble tall men, but with a head somewhat like that of a hairless horse with long teeth, and smoldering, malevolent eyes.
Korog (CR 4)
Medium Humanoid (korog)Alignment: Lawful Evil
Initiative: +2
Senses: Darkvision 90 feet; Perception +4
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 16, touch 12, flat-footed 14 (+1 armor, +2 Dex, +3 natural)Hit Points: 28 (4d8+4)
Saving Throws: Fort +2, Ref +3, Will +6
Offense
Melee: unarmed strike +5 (1d3+2)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 8 (-1) |
CMB +5
CMD 17
Feats: Improved Iron Will, Iron Will
Skills: Craft (any) +13, Disable Device +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Perception +4, Profession (scientist) +7
Languages: Terran, Undercommon
Special Abilities
NONEEcology
Environment: Any UndergroundOrganization: solitary or consortium (2-8)
Treasure: standard (wand of hold person, other treasure)
The Korog resemble tall men, but with a head somewhat like that of a hairless horse with long teeth, and smoldering, malevolent eyes. Standing between 6 and 7 feet tall, the Korog are typically quite thin, weighing around 150 to 180 pounds. They possess horse-hooves, and their natural coloration is dull grays and light browns.
Various Korog \"castes\" exist, with differing abilities, but adventurers most frequently encounter the technician and warrior castes. All Korog technicians carry a silver wand with them at all times for self-defense. These wands can be used by non-Korogs, but they carry only five charges and can only be recharged in the Korog laboratories beneath the earth.
Korog warriors may use any weapon or armor, but prefer exotic weapons and light armor. The Korog are the ancient race of beings from which the wizard Iomnogoron evolved (see The Spire of Iron and Crystal from Frog God Games for more information). Few yet live, but some of these still continue very limited operations in the deep, dark places beneath the earth, collecting surface essences for their machinations in deep underground strongholds.
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