Lacedon
This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
Lacedon (CR 1)
Medium Undead (Aquatic)Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet; Perception +7
Speed: 30 feet, Swim 30 feet
Space: 5 feet
Defense
Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)Hit Points: 13 (2d8+4)
Saving Throws: Fort +2, Ref +2, Will +5
Channel Resistance +2
Offense
Melee: bite +3 (1d6+1 plus disease and Paralysis) and 2 claws +3 (1d6+1 plus Paralysis)Reach: 5 feet
Special Attacks: Paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | - | 13 (+1) | 14 (+2) | 14 (+2) |
CMB +2
CMD 14
Feats: Weapon Finesse
Skills: Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +6
Languages: Common
Special Abilities
Disease (Su)
Ghoul Fever: Bite-injury; save Fort DC 13; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.Ecology
Environment: Any LandOrganization: solitary, gang (2-4), or wing (7-12)
Treasure: standard
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life.
It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects.
A humanoid of 4 Hit Dice or more rises as a ghast.
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