Lacedon

This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
 

Lacedon (CR 1)

Medium Undead (Aquatic)
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet; Perception +7
  Speed: 30 feet, Swim 30 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Hit Points: 13 (2d8+4)
Saving Throws: Fort +2, Ref +2, Will +5
Channel Resistance +2
 

Offense

Melee: bite +3 (1d6+1 plus disease and Paralysis) and 2 claws +3 (1d6+1 plus Paralysis)
Reach: 5 feet
  Special Attacks: Paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)
 

Statistics

StrDexConIntWisCha
13 (+1) 15 (+2) - 13 (+1) 14 (+2) 14 (+2)
Base Attack Bonus: +1
CMB +2
CMD 14
  Feats: Weapon Finesse
  Skills: Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +6
  Languages: Common
 

Special Abilities

Disease (Su)

Ghoul Fever: Bite-injury; save Fort DC 13; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.
 

Ecology

Environment: Any Land
Organization: solitary, gang (2-4), or wing (7-12)
Treasure: standard

  A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life.
  It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects.
  A humanoid of 4 Hit Dice or more rises as a ghast.

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