Leech Swarm
A mass of wriggling black creatures each the size of a man's finger stirs the stagnant water before enveloping its victim.
Leech Swarm (CR 4)
Diminutive Vermin (Aquatic, Swarm)Alignment: Neutral
Initiative: +4
Senses: Blindsight 30 feet; Perception +0
Speed: 5 feet, Swim 30 feet
Space: 10 feet
Defense
Armor Class: 18, touch 18, flat-footed 14 (+4 Dex, +4 size)Hit Points: 39 (6d8+12)
Saving Throws: Fort +7, Ref +6, Will +2
Immunity: mind-affecting effects, swarm traits, weapon damage
Weaknesses: susceptible to salt
Offense
Melee: swarm (2d6 plus poison)Reach: 0 feet
Special Attacks: Blood Drain, Distraction (DC 15)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 18 (+4) | 15 (+2) | - | 10 (+0) | 2 (-4) |
CMB -
CMD -
Feats:
Skills: Stealth +16 (+24 in swamps), Swim +12 Languages:
Special Abilities
Blood Drain (Ex)
Any living creature that begins its turn with a leech swarm in its space is drained of its blood and takes 1d3 points of Str and Con damage.Poison (Ex)
- Delivery: Swarm-injury
- Fortitude Save: 15
- Frequency: 1/round for 2 rounds
- Track: Critical Dexterity
- Saves: 1 save
Victims cannot recover from the effects of this poison's track unless cured by a Heal or Restoration spell, or equivalent. .
Ecology
Environment: Temperate or Warm MarshesOrganization: solitary, pair, or infestation (3-6 swarms)
Treasure: none
This horrifying cloud of ravenous, blood-draining parasites eschews the stealth of a lone leech's methods in favor of swift and merciless feeding.