Lemming
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Lemming (CR 1/8)
Diminutive AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +1
Speed: 15 feet
Space: 1 feet
Defense
Armor Class: 15, touch 15, flat-footed 14 (+1 Dex, +4 size)Hit Points: 2 (1d8-2)
Saving Throws: Fort +2, Ref +3, Will +1
Offense
Melee:Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 12 (+1) | 6 (-2) | 1 (-5) | 13 (+1) | 4 (-3) |
CMB -3
CMD 2 (6 vs. Trip)
Feats: Great Fortitude
Skills: Climb +5, Stealth +17
- Racial Modifiers: +4 Stealth
Special Abilities
NONEEcology
Environment: Cold Hills or MountainsOrganization: solitary, pair, or rout
Treasure: none
They generally have long, soft fur, and very short tails.
They are herbivorous, feeding mostly on leaves and shoots, grasses, and sedges in particular, but also on roots and bulbs.
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