Leprechaun

This small humanoid has pointed ears, green eyes, and a wicked grin. He carries a bottle in one hand and a club in the other.
 

Leprechaun (CR 2)

Small Fey
Alignment: Chaotic Neutral
Initiative: +7
Senses: Low-Light Vision; Perception +17
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Hit Points: 18 (4d6+4)
Saving Throws: Fort +2, Ref +7, Will +6
Damage Reduction: 5/cold iron
Spell Resistance: 13
 

Offense

Melee: +1 club +7 (1d8-1)
Reach: 5 feet
  Spell-Like Abilities (CL 4th; Concentration +7):
  Spells Known (CL 7th; Concentration +9):

Statistics

StrDexConIntWisCha
7 (-2) 16 (+3) 13 (+1) 14 (+2) 15 (+2) 16 (+3)
Base Attack Bonus: +2
CMB -1
CMD 12
  Feats: Improved Initiative, Weapon Finesse
  Skills: Bluff +10, Escape Artist +10, Knowledge (nature) +9, Perception +17, Perform (comedy) +8, Perform (dance) +8, Sense Motive +9, Sleight of Hand +14, Stealth +14 Languages: Common, Elven, Halfling, Sylvan
  Special Qualities: leprechaun magic

 

Special Abilities

Leprechaun Magic ()

When a leprechaun uses any of its spelllike abilities to deceive, trick, or humiliate a creature (at the GM's discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks.
 

Ecology

Environment: Temperate Forests
Organization: solitary, pair, band (3-6), or family (7-10)
Treasure: standard (club, other treasure)

  Leprechauns are small, fun-loving tricksters. They are most commonly found in forests and share the close connection with nature that is possessed by most fey creatures.
  Leprechauns love playing tricks on unknowing passersby-almost as much as they love a fine bottle of wine and a plateful of hot food in their bellies. They often steal something of worth from adventurers just to provoke a chase. Using their ability to disappear at will to its full potential, they wait until their victims appear to be about to give up the chase before reappearing once more to let the chase resume.
  They are not greedy creatures, and eventually drop what they've stolen, slipping away while their angry pursuers claim the lost property. The exception is gold- leprechauns love gold and often hoard it in secret, hidden places. It is rumored that a person who finds a gold coin in the forest and returns it to the leprechaun that dropped it will be granted a wish as a reward. Unfortunately, these rumors are false-likely perpetuated by the leprechauns themselves in order to trick others into bringing them gold.
  Leprechauns prefer not to kill other creatures unless the ones attacking them are malicious or known enemies of the forest or fey. They often use their powers to befuddle and annoy evil folk, tricking creatures such as goblins and orcs into thinking a forest is haunted.