Leshy, Fungus
Mismatched eyes dot this plant creature's thick mushroom cap, while below works an overlarge maw set with pale fungal teeth.
Leshy, Fungus (CR 2)
Small Plant (Leshy, Shapechanger)Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision; Perception +2
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size, +0 natural)Hit Points: 15 (2d8+6)
Saving Throws: Fort +6, Ref +2, Will +2
Immunity: electricity, sonic, plant traits
Offense
Melee: bite +2 (1d6), 2 claws +2 (1d3)Reach: 5 feet
Ranged: puffball +4 (1 plus spores)
Special Attacks: spores
Spell-Like Abilities (CL 4th; Concentration +6):
- Constant- Pass without Trace
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 15 (+2) |
CMB +0
CMD 12
Feats: Blind-Fight
Skills: Stealth +10 (+14 in swamps and underground), Survival +3 (+7 in swamps and underground) Languages: Druidic, Sylvan; plantspeech (fungi)
Special Qualities: Change Shape (Small fungus; tree shape), verdant burst
Special Abilities
Puffball (Ex)
A fungus leshy can spit a puffball as a standard action. If it hits, this attack deals 1 point of damage (this damage is not modified by Strength) and affects the target struck (but not adjacent targets) with the fungus leshy's spores. The puffball has a range increment of 20 feet.Spores (Ex)
A fungus leshy is riddled with molds and spores. Anytime a fungus leshy takes damage, a cloud of spores bursts from its body, forcing all adjacent creatures to make a DC 14 Fortitude save or have their vision reduced to 10 feet for 1 minute. Spending a full-round action to wash one's eyes with water ends this effect. The save DC is Constitution-based.Ecology
Environment: Any Marshes or UndergroundOrganization: solitary or cluster (2-16)
Treasure: standard
Keepers of cavernous mushroom forests and rotting compost pits deep within the swamp, fungus leshys preside over subterranean growth and the rot that fertilizes new life. Among the most alien and monstrous-looking of all leshys, these tiny rot farmers' frightening appearance has more to do with the asymmetrical eeriness intrinsic to molds and fungi than an outward expression of evil. Like all their kin, fungus leshys vary widely in form, often adopting the colors and shapes of the mushrooms and other large fungi common to the areas they tend.
Fungus leshys are spawned from realms of underground wonder or the rotting places of the natural world. They perform an important service in the lands they keep, encouraging the growth of fungi, transporting rotting material to fertilize other plants, and making the most use of growth that has died off. Fungus leshys are most active at night and spend the day in the forms of plump fungi amid their ripest compost heaps or fungal glens.
Fungus leshys are 2 feet tall and weigh 25 pounds, their spongy interiors full of hollows and fluffy spores.
GROWING A FUNGUS LESHY
A fungus leshy is usually grown amid the compost of a treant's groves, in dens of mold deep underground, or in eerie hillocks at the heart of dense swamplands.
FUNGUS LESHY
CL 8th; Price 2,500 gp
RITUAL
Requirements Knowledge (nature) 5 ranks, obscuring mist, plant growth, summon nature's ally II; Skill Knowledge (dungeoneering or nature) DC 14; Cost 1,250 gp