Lightning Lamprey
Lightning lampreys are floating, eel-like creatures about 3 ft. long that are covered in static electricity, with arcs and bolts of tiny lightning flying off in all directions.
Lightning Lamprey (CR 2)
Small Magical BeastAlignment: Neutral
Initiative: +1
Senses: Blindsight 30 feet; Perception +0
Speed: 5 feet, Fly 30 feet (good)
Space: 5 feet
Defense
Armor Class: 12, touch 12, flat-footed 11 (+1 Dex, +1 size)Hit Points: 25 (3d10+6)
Saving Throws: Fort +5, Ref +4, Will +1
Immunity: mind-affecting effects
Offense
Melee: bite +4 (1d2 plus 1d6 electrical)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | - | 10 (+0) | 1 (-5) |
CMB +2
CMD 13 (can't be tripped)
Feats:
Skills: Fly +7, Stealth +5 (+13 in clouds)
- Racial Modifiers: +8 Stealth in clouds
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary or schools (2-20)
Treasure: none
These strange, flying leeches are very similar to their water-born kin; they are roughly 3 feet long, thin grayish-blue creatures with tiny arcs of electricity playing over their bodies. They constantly twitch and writhe, as if receiving electrical stimulation throughout their bodies.
Schools of lightning lampreys drift along in the wake of storm clouds, feeding upon powerful electrical currents and lightning. They are not normally encountered away from electrical storms (some may sniff their way down from higher altitudes if lightning is actually striking the ground). However, they might be found in unusual magical environments where electrical discharges or lightning is plentiful.
Their bodies are extremely good electrical conductors, and may have uses in magical experiments (value 200 gp to an interested alchemist or wizard).
Credit Original author Matthew J. Finch Originally appearing in The Spire of Iron and Crystal (© Frog God Games/Matthew J. Finch, 2011)
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