Linnorm, crag

This immense, wingless dragon rears up on a serpentine body. Its triple tail and powerful talons swipe at the air.
 

Linnorm, crag (CR 14)

Gargantuan Dragon
Alignment: Chaotic Evil
Initiative: +8
Senses: Darkvision 120 feet, Low-Light Vision, Scent, True Seeing; Perception +22
  Speed: 40 feet, Fly 100 feet (average), Swim 60 feet
Space: 20 feet
 

Defense

Armor Class: 29, touch 10, flat-footed 25 (+4 Dex, +19 natural, -4 size)
Hit Points: 202 (15d12+105) Regeneration 10 (cold iron)
Saving Throws: Fort +16, Ref +15, Will +13
Freedom of Movement
Damage Reduction: 15/cold iron
Immunity: curse effects, fire, mind-affecting effects, paralysis, poison, sleep
Spell Resistance: 25
 

Offense

Melee: bite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus Grab)
Reach: 20 feet
  Special Attacks: Breath Weapon, Constrict (tail, 2d6+18), death Curse
 
  • 1st (8/day) - Alarm, Divine Favor, Mage Armor, Shield, Shield Of Faith

    Statistics

    StrDexConIntWisCha
    34 (+12) 18 (+4) 25 (+7) 5 (-3) 18 (+4) 21 (+5)
    Base Attack Bonus: +15
    CMB +31 (+35 Grapple)
    CMD 45 (can't be tripped)
      Feats: Blind-Fight, Cleave, Combat Reflexes, Powerful Maneuvers, Improved Critical (bite), Improved Initiative, Lightning Reflexes
      Skills: Fly +16, Perception +22, Swim +38
      Languages: Aklo, Draconic, Sylvan
     
  • Special Abilities

    Breath Weapon (Su)

    Once every 1d4 rounds as a standard action, a crag linnorm can expel a 120-foot line of magma, dealing 15d8 points of fire damage to all creatures struck (Reflex DC 24 halves). This line of magma remains red-hot for 1 round after the linnorm creates it. Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex DC 24 negates), as does any creature that walks across the line of magma. If the magma was expelled while the linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 damage (Reflex DC 24 negates) to any creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that's turned to a sheet of fire is consumed entirely during the second round, leaving behind only a stain of smoke in the air that swiftly disperses. The save DC is Constitution-based.

    Death Curse (Su)

    When a creature slays a crag linnorm, the slayer is affected by the curse of fire. Curse of Fire: save Will DC 22; effect creature gains vulnerability to fire. The save DC is Charisma-based.

    Freedom of Movement (Ex)

    A crag linnorm is under the constant effect of freedom of movement, as per the spell of the same name. This effect cannot be dispelled.

    Poison (Su)

    Bite-injury; save Fort DC 24; frequency 1/round for 10 rounds; effect 2d6 fire damage and 1d4 Con drain; cure 2 consecutive saves. The save DC is Constitution-based.

    True Seeing (Ex)

    A crag linnorm has constant true seeing, as per the spell of the same name.
     

    Ecology

    Environment: Cold Hills
    Organization: solitary
    Treasure: triple

      Like all linnorms, the deadly crag linnorm is a powerful, primeval dragon, a denizen of the wild regions far north of where most civilizations dare to tread. The crag linnorm is among the weakest of its kind, yet still a devastating predator in its own right.
      Favored, if not by the gods, then by some primal intelligence of the mysterious world of the fey, the linnorm bestows a powerful curse on any who manage to slay it. A crag linnorm is 60 feet long and weighs 12,000 pounds.