Linnorm, Taiga
With menacing black horns jutting from its head, this two-legged dragon is covered in dark green scales and vicious black barbs.
Linnorm, Taiga (CR 19)
Colossal DragonAlignment: Chaotic Evil
Initiative: +11
Senses: Darkvision 60 feet, Low-Light Vision, Scent, True Seeing; Perception +30
Speed: 40 feet, Fly 100 feet (average), Swim 60 feet
Space: 30 feet
Defense
Armor Class: 34, touch 9, flat-footed 27 (+7 Dex, +25 natural, -8 size)Hit Points: 346 (21d12+210) Regeneration 15 (cold iron)
Saving Throws: Fort +22, Ref +21, Will +18
Freedom of Movement, spines
Damage Reduction: 15/ cold iron
Immunity: curse effects, electricity, mind-affecting effects, paralysis, poison, sleep
Spell Resistance: 30
Offense
Melee: bite +29 (3d8+16/19-20 plus poison), 2 claws +29 (2d6+16), tail +24 (3d6+8 plus Grab)Reach: 30 feet
Special Attacks: Breath Weapon, Constrict (tail, 3d6+24), death Curse
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
43 (+16) | 25 (+7) | 30 (+10) | 6 (-2) | 23 (+6) | 28 (+9) |
CMB +45 (+49 Grapple)
CMD 62 (can't be tripped)
Feats: Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Powerful Maneuvers, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Vital Strike
Skills: Fly +23, Perception +30, Stealth +15 (+23 in forests), Swim +48
- Racial Modifiers: +8 Stealth in forests
Special Abilities
Breath Weapon (Su)
Once every 1d4 rounds as a standard action, a taiga linnorm can expel a 60-foot cone of electrified vapor, dealing 21d8 points of electricity damage to all creatures struck (Reflex DC 30 for half). The vapor itself persists for 1d4 rounds, filling its cone-shaped area with electrified mist that deals 4d6 points of electricity damage (no save) to any creature that ends its turn in the mist. The mist does not hinder vision. The save DC is Constitution-based.Death Curse (Su)
Curse of Electrocution: save Will DC 29; effect the creature gains vulnerability to electricity.Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 30
- Frequency: 1/round for 10 rounds
- Track: Fatal Dexterity
- Initial Effect: 4d6 electricity damage
- Secondary Effect: 4d6 electricity damage
- Saves: 3 consecutive saves
Victims cannot recover from the effects of this poison's track unless cured by a Heal or Restoration spell, or equivalent.
Spines (Ex)
Any creature that makes a melee attack against a taiga linnorm takes 1d6 points of piercing damage per attack from the linnorm's spines. A melee weapon with reach provides protection from these spines.Ecology
Environment: Cold ForestsOrganization: solitary
Treasure: triple
A beast covered with hundreds of spines, the taiga linnorm is a terror to all those who venture through the arctic forests of the north. Taiga linnorms take down foes and prey first with their electrifying breath and finish their victims off with their devastating bite.
In winter, when light is sparse and the nights are long, it is easy for a taiga linnorm to blend in with the coniferous forests it dwells in, hiding among the trees and ambushing imprudent travelers or unwary adventurers setting up camp. A taiga linnorm often lies in wait for days- sometimes weeks-just for the opportunity to maim and devour unsuspecting victims.
When this subtler tactic does not work, a taiga linnorm simply rampages through the woods in order to find nearby settlements to pillage, taking twisted delight in shocking the inhabitants before shredding them with its massive jaws or destructive forelimbs. In any event, taiga linnorms rarely venture far from their woodland territories save for short flights to attack outlying villages.
A taiga linnorm is 50 feet long and weighs just over 13,000 pounds.