Living Monolith

This massive creature appears to be an amorphous column of flesh coated in a thick, bubbling slime. Several large maws litter its form, each filled with sharpened teeth. Many long tentacles whip and flail about its body.
 

Living Monolith (CR 13)

Gargantuan Ooze
Alignment: Neutral
Initiative: -2
Senses: Blindsight 120 feet, Tremorsense 120 feet; Perception -5
  Speed: 5 feet
Space: 20 feet
 

Defense

Armor Class: 24, touch 4, flat-footed 24 (-2 Dex, +20 natural, -4 size)
Hit Points: 225 (18d8+144) Regeneration 10 (fire)
Saving Throws: Fort +14, Ref +4, Will +1
Damage Reduction: 10/-
Immunity: acid, electricity, ooze traits
Energy Resistance: cold 20
Spell Resistance: 24
 

Offense

Melee: 4 tentacles +20 (2d6+11 plus 2d6 acid and Grab) or bite +20 (4d8+24 plus 2d6 acid; only against grabbed foe)
Reach: 20 feet
  Special Attacks: spawn offspring, Swallow Whole (6d8 acid damage, AC 20, 20 hp)
 

Statistics

StrDexConIntWisCha
32 (+11) 6 (-2) 26 (+8) - 1 (-5) 1 (-5)
Base Attack Bonus: +13
CMB +28 (+32 Grapple)
CMD 36 (can't be tripped)
  Feats:
  Skills:
  Languages:
 

Special Abilities

Acid (Ex)

A living monolith secrets a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a living monolith's acid, its clothing and armor take the same amount of damage from the acid. A DC 27 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a living monolith takes 2d6 points of acid damage unless the weapon's wielder succeeds on a DC 27 Reflex save. If a living monolith remains in contact with a wooden or metal object for 1 full round, it inflicts 27 points of acid damage (no save) to the object. The save DCs are Constitution-based.

Spawn Offspring (Ex)

Every 1d4 rounds, a living monolith spawns 1d6 crawling offspring from its form, but 1d6 of these are instantly destroyed or reabsorbed by the living monolith. (See the Crawling Offspring entry below.)

Tentacles (Ex)

A living monolith can transfer a grabbed opponent from a tentacle to one of its mouths as a move action.
 

Ecology

Environment: Underground
Organization: solitary
Treasure: standard

  The living monolith, sometimes called a monolith of fecundity, is a slow-moving pillar of amorphous flesh dripping with slime. Along its gigantic bulk are several gaping mouths and writhing pseudopods. This loathsome being is usually brought forth by the summoning spells of clerics who worship perverse fertility deities.
  At irregular intervals its flesh breaks open and instantly regenerates as the living monolith spawns twisted offspring that crawl and slither away from its progenitor. Some of these spawn are instantly disintegrated by the acidic slime dripping from the monolith or torn to pieces by pseudopods and ravenous mouths, but a few scuttle away and survive (see the crawling offspring entry).
  A living monolith thrashes mindlessly at opponents with its tentacles. When disturbed, it constantly seeps its acidic slime which is as likely to destroy its crawling offspring as inflicting damage on opponents. An opponent unlucky enough to be grabbed by a flailing tentacle is shoved into one of the living monolith's maws and swallowed whole, subjected to the monster's deadly digestive acids.

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