Lizard

Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
 

Lizard (CR 1/6)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +1
  Speed: 20 feet, Climb 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Hit Points: 3 (1d8-1)
Saving Throws: Fort +1, Ref +4, Will +1
 

Offense

Melee: bite +4 (1d4-4)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
3 (-4) 15 (+2) 8 (-1) 1 (-5) 12 (+1) 2 (-4)
Base Attack Bonus: +0
CMB +0
CMD 6 (10 vs. Trip)
  Feats: Weapon Finesse
  Skills: Acrobatics +10, Climb +10, Stealth +14 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any Temperate or Warm
Organization: solitary, pair, or nest (3-8)
Treasure: none

  Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.

Contents


Powered by World Anvil