Llama

This shaggy, hoofed quadruped sports an elongated neck and large, crooked teeth.
 

Llama (CR 1/2)

Medium Animal
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +1
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 11, touch 11, flat-footed 10 (+1 Dex)
Hit Points: 6 (1d8+2)
Saving Throws: Fort +4, Ref +3, Will +1
 

Offense

Melee: bite +1 (1d6+1)
Reach: 5 feet
  Special Attacks: spit (+1 ranged touch)
 

Statistics

StrDexConIntWisCha
12 (+1) 13 (+1) 15 (+2) 2 (-4) 12 (+1) 9 (-1)
Base Attack Bonus: +0
CMB +1
CMD 12 (16 vs. Trip)
  Feats: Endurance
  Skills: Acrobatics +5 (+9 when jumping) Languages:
 

Special Abilities

Spit (Ex)

Once per hour, a llama can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a DC 12 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
 

Ecology

Environment: Cold or Temperate Hills or Mountains
Organization: solitary, pair, or herd (3-15)
Treasure: none

  Perhaps llamas' most distinctive feature is their long necks. Rival males violently bump their necks against one another during fights for dominance among the herd, but overall these social animals are remarkably tame.
  Llama Companions
  Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4 Ability Scores Str 11, Dex 16, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision.
  4th-Level Advancement: Size Medium; Attack bite (1d6 Ability Scores Str +4, Dex -2, Con +4.

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