Llama
This shaggy, hoofed quadruped sports an elongated neck and large, crooked teeth.
Llama (CR 1/2)
Medium AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +1
Speed: 40 feet
Space: 5 feet
Defense
Armor Class: 11, touch 11, flat-footed 10 (+1 Dex)Hit Points: 6 (1d8+2)
Saving Throws: Fort +4, Ref +3, Will +1
Offense
Melee: bite +1 (1d6+1)Reach: 5 feet
Special Attacks: spit (+1 ranged touch)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 2 (-4) | 12 (+1) | 9 (-1) |
CMB +1
CMD 12 (16 vs. Trip)
Feats: Endurance
Skills: Acrobatics +5 (+9 when jumping)
- Racial Modifiers: +4 Acrobatics when jumping
Special Abilities
Spit (Ex)
Once per hour, a llama can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a DC 12 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.Ecology
Environment: Cold or Temperate Hills or MountainsOrganization: solitary, pair, or herd (3-15)
Treasure: none
Perhaps llamas' most distinctive feature is their long necks. Rival males violently bump their necks against one another during fights for dominance among the herd, but overall these social animals are remarkably tame.
Llama Companions
Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4 Ability Scores Str 11, Dex 16, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision.
4th-Level Advancement: Size Medium; Attack bite (1d6 Ability Scores Str +4, Dex -2, Con +4.
Comments