Lost Passage
Enchantment (Compulsion) [mind-affecting]
Level: Artificer * 4, Bard * 4, Sorcerer */Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: long (400 ft. + 40 ft./level)
Area: one 30-ft. cube/level (S)
Duration: 2 hours/level (D)
Saving Throw: Will partial
Spell Resistance: yes
Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your Caster Level, treat all squares they enter as Difficult Terrain for as long as they are in the area and for 1 hour per Caster Level thereafter, lose the benefit of all effects that allow them to ignore Difficult Terrain, and take a -4 penalty to Dexterity. Lost passage can be made permanent with permanency at a cost of 10,000 gp.
Level: Artificer * 4, Bard * 4, Sorcerer */Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: long (400 ft. + 40 ft./level)
Area: one 30-ft. cube/level (S)
Duration: 2 hours/level (D)
Saving Throw: Will partial
Spell Resistance: yes
Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your Caster Level, treat all squares they enter as Difficult Terrain for as long as they are in the area and for 1 hour per Caster Level thereafter, lose the benefit of all effects that allow them to ignore Difficult Terrain, and take a -4 penalty to Dexterity. Lost passage can be made permanent with permanency at a cost of 10,000 gp.