Lunar Dragon, Young

A shimmering halo surrounds this regal dragon's spine-crowned head, and its vast wings ripple like milky gossamer lit by the moon.
 

Lunar Dragon, Young (CR 9)

Large Dragon
Alignment: Chaotic Neutral
Initiative: +0
Senses: Dragon Senses, See in Darkness ; Perception +17
  Speed: 40 feet, Burrow 20 feet, Fly 200 feet (poor)
Space: 10 feet
 

Defense

Armor Class: 21, touch 9, flat-footed 21 (+12 natural, -1 size)
Hit Points: 105 (10d12+40)
Saving Throws: Fort +10, Ref +7, Will +11
reflected light
Immunity: cold, paralysis, sleep
 

Offense

Melee: bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
Reach: 5 feet (10 feet with bite)
  Special Attacks: bewildering breath, Breath Weapon (80-ft. line, 6d8 cold, DC 18), moonsilver
  Spell-Like Abilities (CL 10th; Concentration +13):
  Spells Known (CL 5th; melee touch +19, ranged touch +13):

Statistics

StrDexConIntWisCha
21 (+5) 11 (+0) 16 (+3) 16 (+3) 18 (+4) 17 (+3)
Base Attack Bonus: +10
CMB +16
CMD 26 (30 vs. Trip)
  Feats: Fly-by Attack, Multiattack, Step Up, Toughness
  Skills: Diplomacy +16, Fly +7, Intimidate +16, Knowledge (arcana, geography, history, local, nature) +10, Perception +17, Sense Motive +17, Spellcraft +16, Use Magic Device +16
  Languages: Aklo, Auran, Common, Draconic
  Special Qualities: No Breath, starflight

 

Special Abilities

Absolute Cold (Su)

An old or older lunar dragon's breath weapon can affect creatures immune to cold damage. A creature immune to cold damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures' cold resistance is treated as 10 less than normal.

Alien Presence (Su)

A lunar dragon's alien presence affects opponents that fail their saves as touch of idiocy (or as feeblemind for creatures with 4 or fewer Hit Dice) for 5d6 rounds. This is a mind-affecting compulsion effect.

Bewildering Breath (Su)

A creature that fails its saving throw against a lunar dragon's breath weapon emits light (as faerie fire) and is dazzled for 1d4 rounds. If the lunar dragon is adult or older, the creature is also confused for 1d4 rounds.

Moonsilver (Ex)

A lunar dragon's natural weapons are treated as silver for the purpose of overcoming damage reduction.

Reflect Rays (Su)

Rays and ranged touch effects that strike an ancient or older lunar dragon but fail to overcome its spell resistance are reflected back at their source, using the original attack roll to determine whether they hit.

Reflected Light (Ex)

A very young or older lunar dragon can't be blinded or dazzled by bright light or patterns.
 

Ecology

Environment: Vacuum
Organization: solitary
Treasure: triple

  Lunar dragons frequently interact with mortals, spending long hours watching the activities occurring on planets that interest them.