Mad Monkeys

Conjuration (Summoning)
Level: Artificer * 3, Bard * 3, Druid * 3, Hunter * 3, Sorcerer */Wizard * 3, Summoner * 3
Components: V, S, DF
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Effect: swarm of monkeys
Duration: 1 round/level
Saving Throw: None
Spell Resistance: no
  You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm (Bestiary 2 212). Creatures failing a saving throw against the mad monkeys' distraction attack are Deafened for 1 minute as well as Nauseated. The monkeys attempt one Disarm or Steal combat maneuver each turn as a Free Action against any creature that begins its turn in the swarm, using your Caster Level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful Disarm or Steal attempt against that CMB + 10. An Object stolen by the monkeys takes swarm damage each round the swarm is in possession of the Object.