Malkeen

This large cat resembles a brown-furred leopard.
 

Malkeen (CR 6)

Large Magical Beast
Alignment: Neutral
Initiative: +6
Senses: Darkvision 60 feet, Low-Light Vision; Perception +10
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 16, touch 12, flat-footed 13 (+2 Dex, +1 dodge, +4 natural, -1 size)
Hit Points: 76 (8d10+32)
Saving Throws: Fort +10, Ref +8, Will +4
Immunity: mind-affecting effects
 

Offense

Melee: 2 claws +13 (1d6+5), bite +12 (1d8+5)
Reach: 5 feet
  Special Attacks: mind blast, Pounce, Rake (2 claws +13, 1d6+5)
 

Statistics

StrDexConIntWisCha
21 (+5) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1)
Base Attack Bonus: +8
CMB +14
CMD 27 (31 vs. Trip)
  Feats: Dodge, Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
  Skills: Acrobatics +11, Perception +10, Stealth +7 (+11 in marshes), Swim +10 Languages: Common; telepathy 100 ft.
 

Special Abilities

Mind Blast (Su)

As a standard action, a malkeen can deliver a massive blast of mental energy at a single target within 50 feet. The target must succeed on a DC 15 Will save or take 6d6 points of damage. A malkeen can use this ability once every 1d6 rounds. The save DC is Charisma-based.
 

Ecology

Environment: Temperate or Warm Marshes
Organization: solitary or pair
Treasure: standard

  Malkeens are intelligent, ferocious swamp cats that closely resemble dark furred leopards. These creatures are extremely territorial with the average malkeen's territory covering 10 square miles or more. Creatures entering its territory are stalked and watched from afar before the malkeen moves in to attack. Malkeens are generally passive creatures and only attack if threatened or hungry. They are carnivores and dine on creatures such as alligators, marsh reptiles, marsh birds, and wild game.
  Malkeens reach lengths of 12 feet or more and weigh up to 5,500 pounds. Malkeens can live for up to 50 years. Malkeens are ambush hunters and sneak up on their prey before lunging to attack. These creatures almost always open combat with their mind blast attack, attempting to kill or disable their opponent as quickly as possible. After that, opponents left standing are assaulted by claws and bites.

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