Mammoth Flea
This mammoth flea is size of a horse. Its legs dangle awkwardly from its great, swollen body armored entirely in disfigured plates.
Mammoth Flea (CR 2)
Large VerminAlignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +0
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 13, touch 13, flat-footed 9 (+3 Dex, +1 dodge, -1 size)Hit Points: 22 (4d8+4)
Saving Throws: Fort +5, Ref +4, Will +1
Damage Reduction: 5/slashing
Immunity: disease, mind-affecting effects
Offense
Melee: bite +4 (1d8+3 plus blood drain and disease)Reach: 10 feet
Special Attacks: Blood Drain (1d2 Con), disease
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | - | 11 (+0) | 6 (-2) |
CMB +6
CMD 19
Feats: Dodge
Skills: Acrobatics +0 (+20 when jumping)
- Racial Modifiers: +20 Acrobatics when jumping
Special Qualities: uncanny leap (see giant flea)
Special Abilities
Disease (Ex)
Bite-injury; save Fort DC 13; onset 1d3 days; frequency 1 day; effect 1 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.Ecology
Environment: Temperate Forests, Hills, Mountains, or PlainsOrganization: solitary, pair, or cluster (3-8)
Treasure: none
Mammoth fleas are fierce predators. They require vast amounts of blood to survive, though once full, they can survive for months before needing to feed again. For this reason, they seek larger prey like cows and horses, and plague agrarian communities that raise herd animals.
A mammoth flea's bite is excruciatingly painful, and leaves behind a raised, ring-shaped scar.