Mammoth Flea

This mammoth flea is size of a horse. Its legs dangle awkwardly from its great, swollen body armored entirely in disfigured plates.
 

Mammoth Flea (CR 2)

Large Vermin
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +0
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 9 (+3 Dex, +1 dodge, -1 size)
Hit Points: 22 (4d8+4)
Saving Throws: Fort +5, Ref +4, Will +1
Damage Reduction: 5/slashing
Immunity: disease, mind-affecting effects
 

Offense

Melee: bite +4 (1d8+3 plus blood drain and disease)
Reach: 10 feet
  Special Attacks: Blood Drain (1d2 Con), disease
 

Statistics

StrDexConIntWisCha
13 (+1) 17 (+3) 13 (+1) - 11 (+0) 6 (-2)
Base Attack Bonus: +3
CMB +6
CMD 19
  Feats: Dodge
  Skills: Acrobatics +0 (+20 when jumping) Languages:
  Special Qualities: uncanny leap (see giant flea)

 

Special Abilities

Disease (Ex)

Bite-injury; save Fort DC 13; onset 1d3 days; frequency 1 day; effect 1 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
 

Ecology

Environment: Temperate Forests, Hills, Mountains, or Plains
Organization: solitary, pair, or cluster (3-8)
Treasure: none

  Mammoth fleas are fierce predators. They require vast amounts of blood to survive, though once full, they can survive for months before needing to feed again. For this reason, they seek larger prey like cows and horses, and plague agrarian communities that raise herd animals.
  A mammoth flea's bite is excruciatingly painful, and leaves behind a raised, ring-shaped scar.