Mantari
This creature looks like a man-sized flying manta ray, dark gray in color.
Mantari (CR 1/2)
Medium Magical BeastAlignment: Neutral Evil
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision; Perception +4
Speed: 5 feet, Fly 60 feet (good)
Space: 5 feet
Defense
Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)Hit Points: 5 (1d10)
Saving Throws: Fort +2, Ref +4, Will +0
Offense
Melee: tail sting +3 (1d6)Reach: 5 feet (10 feet with tail)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 2 (-4) | 11 (+0) | 6 (-2) |
CMB +2
CMD 14 (can't be tripped)
Feats: Weapon Finesse
Skills: Fly +6, Perception +4, Stealth +2
Languages:
Special Abilities
NONEEcology
Environment: UndergroundOrganization: solitary or pack (2-4)
Treasure: none
Mantari sustain themselves on a diet of rats, carrion, and subterranean plants, but prefer the taste of fresh meat - particularly humans and gnomes. Mantari appear as large manta rays, gray in color, with a long smooth tail that ends in a sharpened barb.
The mantari flies silently through its underground world in search of prey, and when encountered, it is often hungry and immediately attacks. The mantari attacks by slashing and stinging with its tail. Its preferred method of attack is to dive on its target from higher areas, gaining surprise with its sting.
Credit The Mantari originally appeared in the First Edition Fiend Folio (© TSR/Wizards of the Coast, 1981) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by David Wormell.
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