Marble Sentinel

Crouched on six jointed metal legs, this large humanoid head crafted from polished marble gazes intently with its glowing green eyes.
 

Marble Sentinel (CR 4)

Small Construct
Alignment: Neutral
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +6
  Speed: 40 feet, Climb 20 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 14, flat-footed 17 (+3 Dex, +6 natural, +1 size)
Hit Points: 43 (6d10+10)
Saving Throws: Fort +2, Ref +5, Will +2
Immunity: acid, construct traits, magic
 

Offense

Melee: 2 claws +12 (1d4+5)
Reach: 5 feet
Ranged: paralyzing bolt +10 (paralysis)
  Spell-Like Abilities (CL 2nd; Concentration -1):

Statistics

StrDexConIntWisCha
20 (+5) 16 (+3) - 1 (-5) 11 (+0) 5 (-3)
Base Attack Bonus: +6
CMB +10
CMD 23 (31 vs. Trip)
  Feats: Ability Focus (paralyzing bolt), Improved Initiative, Skill Focus (Perception)
  Skills: Climb +13, Perception +6, Stealth +10
  Languages: Thassilonian (can't speak)
  Special Qualities: alert, Freeze

 

Special Abilities

Alert (Su)

A marble sentinel can take simple orders and identify intruders, and it possesses the ability to alert its creator or another creature to which it's keyed. When a marble sentinel detects a trespasser, it can choose to alert the creature to which it's keyed in one of two ways. The sentinel can create a loud sound like that of a bell, chime, or gong that can be clearly heard at a range of 500 feet. Alternatively, a marble sentinel can send a mental alert to the creature to which it is keyed as long as that creature is within 1 mile of the sentinel. The mental alert wakes the keyed creature from sleep, but doesn't affect normal concentration. A marble sentinel's creator is the first creature to which it is keyed, and the creator can pass its link to another creature as part of a 4-hour ritual that uses materials costing 500 gp.

Immunity to Magic (Ex)

A marble sentinel is immune to spells or spell-like abilities that allow spell resistance, save for spells with the force descriptor.

Paralyzing Bolt (Su)

As a standard action, a marble sentinel can fire a green-hued bolt of energy as a ranged touch attack out to a maximum range of 30 feet. A creature struck by this ray must succeed at a DC 12 Fortitude save or be paralyzed for 1d6 rounds. The save DC is Charisma-based.
 

Ecology

Environment: Any
Organization: solitary, pair, or troop (3-7)
Treasure: none

  Marble sentinels were prized for their ability not only to detect intruders, but also to restrain them with paralyzing bolts. This ability only lasts temporarily, so the creator or other creature the sentinel is keyed to would have to receive the alert and mobilize her guards to properly subdue and restrain any trespassers.
  Construction
  Though the exact process of creating the base form differs depending on the materials involved, the process of animating sentinels is roughly the same. Each sentinel must be carved or worked to a fine detail before being subjected to spells and magical unguents worth 1,000 gp.
  Marble Sentinel CL 12th; Price 24,000
  CONSTRUCTION
  Requirements Craft Construct, alarm, detect magic, geas/ quest, limited wish, stone shape, creator must be caster level 12th; Skill Craft (sculpture) DC 20; Cost 12,500 gp

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