Marmoset, Giant

The creature has bands of shaggy black and gray fur with a long tail and clawed paws.
 

Marmoset, Giant (CR 1)

Medium Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +11
  Speed: 40 feet, Climb 30 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Hit Points: 16 (3d8+3)
Saving Throws: Fort +4, Ref +5, Will +1
 

Offense

Melee: 2 claws +4 (1d4), bite +4 (1d6) or 2 claws +4 (1d4), tail slap -1 (1d6)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
10 (+0) 15 (+2) 13 (+1) 2 (-4) 11 (+0) 10 (+0)
Base Attack Bonus: +2
CMB +2
CMD 14 (18 vs. Trip)
  Feats: Skill Focus (Perception), Weapon Finesse
  Skills: Climb +12, Perception +11, Stealth +6 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Forests
Organization: pack (2-5), family (6-11)
Treasure: standard

  Giant marmosets are larger, more aggressive relatives of the smaller marmoset. Their fur is gray or black, with black fur predominant over the back and neck. Their tails reach a length of 5 feet and are colored in alternating bands of black and pale gray. They sustain themselves on a diet of tree saps and gums (using their sharp teeth to gnaw holes in the bark), small animals, and various fruits and nuts. Giant marmosets make their homes among the trees, rarely touching the ground unless hunting living prey. They are, on occasion, tamed by wild tribes of halflings and used as mounts in times of war.
  Giant marmosets prefer to attack from surprise, tossing large stones from the sides of cliffs at their prey, hanging from branches by their tail and swinging down to surprise their prey, or dropping from the trees on their unaware foes. They attack using their claws and bite or claws and a tail slap.
  Credit The Giant Marmoset originally appeared in the Basic Edition module B3 Palace of the Silver Princess (© TSR/Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Jean Wells.

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