Martial Arts Specials
Critical
Damage: -
Use: -
Successive Penalty: -
Description: A special modifier to another attack that treats it as a critical threat regardless of the actual roll.
Special: The attack is considered a critical threat, regardless of the roll (it must still hit the target). Roll to confirm as normal. See Criticals and Fumbles.
Death Blow
Damage: -
Use: Can only use as dicated by form.
Successive Penalty: -
Description: A special modifier to another attack to attempt to kill an opponent outright rather than inflict damage to them.
Special: Instead of dealing damage with an attack, target must make a Fortitude Save (DC equal to the damage that would have been dealt) or die. On a successful save, the attack deals 1d6 damage plus half your Strength modifier. If used against a target immune to critical hits, the attack instead deals its normal damage.
Knock Out Blow
Damage: -
Use: Can only use as dicated by form.
Successive Penalty: 1/rd
Description: A special modifier to another attack to attempt to knock an opponent unconscious rather than inflict damage to them.
Special: Instead of dealing damage with an attack, target must make a Fortitude Save (DC equal to 5 plus the damage that would have been dealt) or be knocked Unconscious for 1d6 minutes. On a successful save, the attack deals 1d6 damage plus half your Strength modifier. If used against a target immune to critical hits, the attack instead deals its normal damage.
Simultaneous Attack
Damage: As strike
Use: 1 defense
Successive Penalty: -5
Description: Rather than defend against an attack, you open yourself up to the blow in order to create an opening with which to make a counterattack.
Special: Must be declared before the attack against you is rolled, and you are considered flat footed against this attack. Make an attack using a strike of your choice against your attacker simultaneous with theirs. They cannot use any defenses against your attack. Successive penalties for this move stack with those of the strike you use.
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