Mercury Ooze
This creature resembles a swirling thick pool of silvery-white mercury.
Mercury Ooze (CR 4)
Large OozeAlignment: Neutral
Initiative: -4
Senses: Blindsight 60 feet; Perception -5
Speed: 10 feet, Climb 20 feet
Space: 10 feet
Defense
Armor Class: 5, touch 5, flat-footed 5 (-4 Dex, -1 size, +0 natural)Hit Points: 55 (5d8+25)
Saving Throws: Fort +6, Ref -3, Will -4
Immunity: ooze traits
Offense
Melee: slam +4 (2d4+4 plus mercury poisoning and Grab)Reach: 5 feet
Special Attacks: Constrict (2d4+4)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 21 (+5) | - | 1 (-5) | 1 (-5) |
CMB +6 (+10 to Grapple)
CMD 12 (can't be tripped)
Feats:
Skills: Climb +10
Languages:
Special Abilities
Mercury Poisoning (Ex)
Slam-injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1 Dexterity damage and 1 Constitution damage; cure 1 save. The save DC is Constitution-based. If an opponent failed a save against the poison, one week after suffering the effects of the mercury poisoning, if the target has not received the benefits of a neutralize poison during that time span, then he must succeed on a DC 17 Will save or be affected as if by an insanity spell (caster level 10th). The effects can be removed by the successful casting of a greater restoration, heal, miracle, or wish spell.Ecology
Environment: UndergroundOrganization: solitary
Treasure: none
Created by some bizarre and broken arcane experiment in ages past, the mercury ooze is a monster best left alone.
The mercury ooze is about 8 feet long and 6 inches thick. It can compress its body to a thickness of 1 inch to slip into cracks and crevices.
A mercury ooze attacks by grabbing and squeezing its prey.
Copyright Notice Author Scott Greene.
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