Metamorph

Metamorphs eschew traditional alchemy, focusing on internal chemistry and the transfiguration of living forms.
 

Class Skills

A metamorph adds Disguise to their list of class skills.
  This alters the alchemist’s class skills.
 

Shapechanger (Su)

At 1st level, a metamorph gains the ability to transform themself into another form. This ability functions like alter self, except as noted here. The effect lasts for 1 hour per a metamorph’s alchemist level, or until they change back. Changing form (to another form or back) is a Standard Action that doesn’t provoke attacks of opportunity. The metamorph is Fatigued for 1 round each time they Change Shape.
  A metamorph can use this ability once per day at 1st level, and an additional time per day at 4th level, and every 2 alchemist levels thereafter, for a total of nine times at 18th level. At 20th level, a metamorph can use shapechanger as a Free Action once per round, either before or after all their other actions, with no daily limit.
  This ability can also function as monstrous physique I at 5th level, as monstrous physique II at 9th level, as monstrous physique III at 11th level, as monstrous physique IV or giant form I at 13th level, and as giant form II at 15th level.
  This ability replaces alchemy (which also includes bombs, extracts, and mutagen) and Throw Anything.
 

Mutagen (Ex)

At 1st level, a metamorph gains mutagen as a normal alchemist. They can take mutagen and cognatogen discoveries despite not possessing the alchemy class feature that normally grants mutagen.
 

Adaptive Physiology (Ex)

At 3rd level, a metamorph gains a 25% chance to negate critical hits and precision damage, similar to the preserve organs discovery. This chance increases to 50% at 6th level, and to 75% at 18th level.
  This ability replaces swift alchemy, swift poisoning, and instant alchemy.

Parent Class

Alchemist
 

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