Meteor Hammer

Cost: 10 gp
Weight: 10 lbs.
Damage: 1d6 (small), 1d8 (medium)
Critical: x2
Range:
Type: Bashing
Category: Two-Handed Melee Weapons
Proficiency: Exotic
Weapon Groups Flails
Special: Reach, Trip
  This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a Trip attempt with a meteor hammer, you can Drag your opponent 5 feet closer to you rather than knocking her Prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 Shield Bonus to AC. Switching between these two modes is a Free Action decided at the start of your turn.

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