Mobat

This bat has a wingspan the length of two humans, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.
 

Mobat (CR 3)

Large Magical Beast
Alignment: Neutral
Initiative: +2
Senses: Blindsense 120 feet, Low-Light Vision; Perception +6
  Speed: 20 feet, Fly 40 feet (good)
Space: 10 feet
 

Defense

Armor Class: 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
Hit Points: 34 (4d10+12)
Saving Throws: Fort +7, Ref +6, Will +2
 

Offense

Melee: bite +6 (2d6+4)
Reach: 5 feet
  Special Attacks: screech
 

Statistics

StrDexConIntWisCha
17 (+3) 15 (+2) 16 (+3) 6 (-2) 13 (+1) 6 (-2)
Base Attack Bonus: +4
CMB +8
CMD 20
  Feats: Fly-by Attack, Skill Focus (Stealth)
  Skills: Fly +8, Perception +6 (+10 when using blindsense), Stealth +5
  • Racial Modifiers: +4 Perception when using blindsense
Languages: Undercommon (cannot speak)
 

Special Abilities

Screech (Su)

Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans (see page 276) are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.
 

Ecology

Environment: Temperate or Warm Forests, Hills, or Underground
Organization: solitary or colony (2-8)
Treasure: incidental

  Mobats are magical giant bats with wolfish grins and immense wingspans. Survivors of a lost era, they are rarely seen beyond the dark forests and deep caves they haunt. Although mobats are omnivores, they vastly prefer the flavor of fresh meat over that of other prey.
  Mobats' fur varies in coloration, from deep auburn to almost black, and their skin is black. A mobat's wingspan is 15 feet across, and it weighs 250 pounds.