Mobile Fighter

Where some fighters focus on Strength and raw power, the mobile fighter relies on swiftness and mobility, gliding across the battlefield like a steel Whirlwind and leaving destruction in their wake.
 

Agility (Ex)

At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause them to become Paralyzed, slowed, or Entangled. This bonus increases by +1 for every four levels beyond 2nd.
  This ability replaces bravery.
 

Leaping Attack (Ex)

At 5th level, when a mobile fighter moves at least 5 feet prior to attacking, they gain a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th.
  This ability replaces weapon training 1, 2, 3, and 4.
 

Rapid Attack (Ex)

At 11th level, a mobile fighter can combine a full-attack action with a single move. They must forgo the attack at their highest bonus but may take the remaining attacks at any point during their movement. This movement provokes attacks of opportunity as normal.
  This ability replaces armor training 3.
 

Fleet Footed (Ex)

At 15th level, the mobile fighter’s speed increases by 10 feet. They can take 10 on Acrobatics checks even while distracted or threatened, and can take 20 on an Acrobatics check once per day for every five fighter levels they possess.
  This ability replaces armor training 4.
 

Whirlwind Blitz (Ex)

At 20th level, a mobile fighter can make a full-attack action as a Standard Action. They may also use the Whirlwind Attack feat as a Standard Action.
  This ability replaces weapon mastery.

Parent Class

Fighter
 

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