Monitor Lizard

This immense lizard moves with a slow but relentless gait. Its feet end in large talons, and ropes of drool hang from its toothy maw.
 

Monitor Lizard (CR 2)

Medium Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +8
  Speed: 30 feet, Swim 30 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Hit Points: 22 (3d8+9)
Saving Throws: Fort +8, Ref +5, Will +2
 

Offense

Melee: bite +5 (1d8+4 plus Grab and poison)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
17 (+3) 15 (+2) 17 (+3) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +2
CMB +5 (+9 Grapple)
CMD 17 (21 vs. Trip)
  Feats: Great Fortitude, Skill Focus (Perception)
  Skills: Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11
  • Racial Modifiers: +4 Stealth (+8 in undergrowth)
Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 14; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based.
 

Ecology

Environment: Warm Forests or Plains
Organization: solitary, pair, or pack (3-8)
Treasure: none

  Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.
  Monitor Lizard Companions Starting Statistics: Size Small; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities lowlight vision, scent.
  7th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d8 plus grab and poison Ability Scores Str +4, Dex -2, Con +4.