Monkey Goblin
This creature has the wide head and toothy mouth of a goblin with dappled green skin, simian hands and feet, and a long, ratlike tail.
Monkey Goblin (CR 1/2)
Monkey goblin Barbarian 1Small Humanoid (Goblinoid)
Alignment: Neutral Evil
Initiative: +4
Senses: Low-Light Vision; Perception +4
Speed: 30 feet, Climb 30 feet
Space: 5 feet
Defense
Armor Class: 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)Hit Points: 13 (1d12+1)
Saving Throws: Fort +3, Ref +4, Will +0; +2 vs. fear
Offense
Melee: kukri +4 (1d3+2/18-20)Reach: 5 feet
Ranged: shortbow +6 (1d4/x3) or net +6 (entangle)
Special Attacks: rage (5 rounds/day)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
CMB +2
CMD 16
Feats: Exotic Weapon Proficiency (Net)
Skills: Acrobatics +10, Climb +14, Perception +4, Stealth +11, Survival +4
- Racial Modifiers: +2 Acrobatics, +2 Stealth
Special Qualities: fast movement, prehensile tail
Special Abilities
Prehensile Tail (Ex)
All monkey goblins have long, flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small objects stowed on their persons as a swift action.Ecology
Environment: Warm ForestsOrganization: solitary, raiding party (4-9), warband (10-16), or tribe (17+ plus 100% noncombatants; 1 tribal hunter of 3rd level per 20 adults, 1 or 2 war chiefs of 4th or 5th level, and 1 chieftain of 6th-8th level)
Treasure: NPC gear (leather armor, kukri, net, shortbow with 10 arrows, other treasure)
Monkey goblins are an offshoot of the goblin race adapted for life in the high leafy canopies of Golarion's tropical forests. Equipped with ratlike prehensile tails, monkey goblins are as at home in the trees as they are on the ground. Monkey goblins lead a savage lifestyle, and many take levels in the barbarian class, though warriors and fighters are also common among the race. While spellcasting classes are almost unheard of among them, monkey goblin shamans in the service of demon lords or other dark gods are given a respect by other monkey goblins that borders on fear.
MONKEY GOBLIN CHARACTERS (10 RP)
Monkey goblins are defined by their class levels—they do not have racial Hit Dice. All monkey goblins have the following racial traits.
+4 Dexterity, -2 Wisdom, -2 Charisma: Monkey goblins are fast, but foolishly impulsive and disagreeable.
Small: Monkey goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMD and on combat maneuver checks, and a +4 size bonus on Stealth checks.
Slow Speed: Monkey goblins have a base speed of 20 feet.
Low-Light Vision: Monkey goblins can see twice as far as humans in conditions of dim light.
Acrobatic: Monkey goblins gain a +2 racial bonus on Acrobatics and Stealth checks.
Fearless: Monkey goblins gain a +2 racial bonus on all saving throws against fear.
Natural Climber: Monkey goblins have a climb speed of 30 feet.
Prehensile Tail: See above.
Languages: Monkey goblins begin play speaking Goblin. Monkey goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Half ling, Orc.
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