Moose

A slightly goofy, bent-nosed face does little to detract from the imposing height and bulk of this ungulate.
 

Moose (CR 3)

Large Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +9
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
Hit Points: 34 (4d8+16)
Saving Throws: Fort +8, Ref +6, Will +3
 

Offense

Melee: gore +6 (1d8+4), 2 hooves +1 (1d6+2)
Reach: 5 feet
  Special Attacks: Powerful Charge (gore, 2d8+6)
 

Statistics

StrDexConIntWisCha
19 (+4) 15 (+2) 18 (+4) 2 (-4) 14 (+2) 7 (-2)
Base Attack Bonus: +3
CMB +8
CMD 20 (24 vs. Trip)
  Feats: Endurance, Run
  Skills: Perception +9
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Cold Forests
Organization: solitary or pair
Treasure: none

  Their daunting height and bulk, combined with the intimidating antlers of the males, means that moose are rarely threatened by natural predators, and when cornered by hunters they are truly a force to be reckoned with.
  Moose Companions
  Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Attack gore (1d6), 2 hooves (1d3 Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 13, Cha 7; Special Qualities low-light vision.
  7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (1d8), 2 hooves (1d4 Ability Scores Str +6, Dex -2, Con +4; Special Attacks powerful charge.

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