Moray Eel, Giant

This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.
 

Moray Eel, Giant (CR 5)

Large Animal (Aquatic)
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +7
  Speed: Swim 30 feet
Space: 10 feet
 

Defense

Armor Class: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
Hit Points: 52 (7d8+21)
Saving Throws: Fort +8, Ref +9, Will +3
 

Offense

Melee: bite +11 (2d6+9 plus Grab)
Reach: 10 feet
  Special Attacks: gnaw
 

Statistics

StrDexConIntWisCha
22 (+6) 14 (+2) 16 (+3) 1 (-5) 12 (+1) 8 (-1)
Base Attack Bonus: +5
CMB +12 (+16 Grapple)
CMD 24 (can't be tripped)
  Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
  Skills: Escape Artist +10, Perception +7, Stealth +8, Swim +14 Languages:
 

Special Abilities

Gnaw (Ex)

If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing-it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.
 

Ecology

Environment: Warm Oceans
Organization: solitary, pair, or nest (3-6)
Treasure: none

  The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.
  Moray Eel Animal Companion Starting Statistics: Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision, grab.
  7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6 Ability Scores Str +8, Dex -2, Con +4; Special Qualities gnaw.