Mu Spore

Tentacles and eyes cover this floating, fungoid monster, and its vast mouth opens like a toothy cavern.
 

Mu Spore (CR 21)

Colossal Plant
Alignment: Chaotic Neutral
Initiative: +3
Senses: Blindsight 240 feet, Low-Light Vision; Perception +43
  Speed: 40 feet, Fly 30 feet (perfect)
Space: 30 feet
 

Defense

Armor Class: 37, touch 1, flat-footed 37 (-1 Dex, +36 natural, -8 size)
Hit Points: 418 (31d8+279) Fast Healing 10
Saving Throws: Fort +26, Ref +11, Will +19
grasping tendrils
Damage Reduction: 10/epic
Immunity: plant traits
Energy Resistance: acid 30
 

Offense

Melee: bite +32 (6d6+16/19-20 plus Grab), 4 tentacles +27 (3d8+8/19-20 plus Grab)
Reach: 30 feet (60 feet with tentacle)
  Special Attacks: spore cough, Constrict (3d8+16), Swallow Whole (20d8 acid, AC 28, 41 hp)
  Spells Known (CL 20th):

Statistics

StrDexConIntWisCha
42 (+16) 9 (-1) 29 (+9) 18 (+4) 28 (+9) 29 (+9)
Base Attack Bonus: +23
CMB +47 (+51 Grapple)
CMD 56 (can't be tripped)
  Feats: Awesome Blow, Critical Focus, Greater Bull Rush, Greater Vital Strike, Powerful Maneuvers, Improved Critical (bite), Improved Critical (tentacles), Improved Initiative, Improved Lightning Reflexes, Improved Vital Strike, Lightning Reflexes, Staggering Critical, Vital Strike, Weapon Focus (bite), Weapon Focus (tentacles)
  Skills: Fly +33, Knowledge (dungeoneering) +35, Knowledge (geography) +35, Knowledge (nature) +35, Perception +43, Sense Motive +40
  Languages: Aklo, Common, Terran, Undercommon
 

Special Abilities

Grasping Tendrils (Ex)

Sticky, arm-length tendrils cover a mu spore. A mu spore can use these tendrils to attempt a grab as an immediate action when an adjacent creature hits it with a melee attack. As it is only using the tendrils (instead of conducting the grapple normally), it takes a -20 penalty to its CMB to make and maintain the grapple (+31 CMB with tendrils). The mu spore does not gain the grappled condition while grappling a creature with its tendrils.

Spore Cough (Su)

Once every 1d4 rounds as a standard action, a mu spore can release a cloud of burrowing spores in a 100- foot cone. The burrowing spores deal 20d8 points of damage to all creatures and wooden structures in the area, or half damage to any creatures that make a DC 34 Reflex save. Plants and plant creatures are immune to this damage. The save DC is Constitution-based.
 

Ecology

Environment: Any
Organization: solitary or pair
Treasure: standard

  A mu spore is a thankfully rare plant of vast power and strange intellect. The smallest of mu spores (such as the one presented here) are never less than a hundred feet long from tentacle tip to tentacle tip, and weigh a minimum of 200,000 pounds. Yet despite their vast bulk, mu spores are capable of flying with an uncommon grace, venting jets of foul-smelling spores to guide their flight through the air.
  Mu spores dwell in vast caverns, but sometimes drift up to the surface through immense pits or tunnels-they have no fear of sunlight, but prefer nocturnal habits. Mu spores are more than just ravenous eaters of nations-they possess uncommon intellects, and if peaceful contact can be made, their knowledge can be quite valuable.
  Even more valuable, to many debased alchemists, are the strange secretions and spores they emit, for these rare materials can be brewed into the strangest of drugs and elixirs.