Mummified Crocodile

This clothed wrapped reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
 

Mummified Crocodile (CR 2)

Large Undead
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +8
  Speed: 20 feet, Swim 30 feet ( sprint)
Space: 10 feet
 

Defense

Armor Class: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
Hit Points: 19 (3d8+6)
Saving Throws: Fort +5, Ref +4, Will +2
Damage Reduction: 2/-
Immunity: undead traits
 

Offense

Melee: bite +5 (1d8+4 plus Grab), tail slap +0 (1d12+2)
Reach: 5 feet
  Special Attacks: death roll, servant's Curse (DC 13)
 

Statistics

StrDexConIntWisCha
19 (+4) 12 (+1) - 1 (-5) 12 (+1) 14 (+2)
Base Attack Bonus: +2
CMB +7
CMD 18 (22 vs. Trip)
  Feats: Skill Focus (Stealth), Skill Focus (Perception)
  Skills: Perception +8, Stealth +4 (+12 in water), Swim +16
  • Racial Modifiers: +8 Stealth in water
Languages:
 

Special Abilities

Death Roll (Ex)

When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile deals its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Sprint (Ex)

Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.
 

Ecology

Environment: Warm Ruins
Organization: solitary
Treasure: none

  Crocodiles are depicted in many ways in ancient Osirion, but most often they are shown in association with the River Sphinx and, more importantly, with the god Sobek.
  Mummified crocodiles are common in crypts that are no farther from the river than a single day's walk. Many mummified crocodiles have baby crocodiles placed on their backs or in their mouths, representing how live crocodiles transport and care for their young.

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