Mummified Hippopotamus

This cloth wrapped, lumbering bull hippopotamus lunges out of the water and yawns wide, displaying an impressive set of tusk-like teeth.
 

Mummified Hippopotamus (CR 6)

Large Undead
Alignment: Neutral Evil
Initiative: +4
Senses: Darkvision 60 feet, Scent; Perception +8
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 17, touch 9, flat-footed 17 (+8 natural, -1 size)
Hit Points: 45 (7d8+14)
Saving Throws: Fort +7, Ref +5, Will +3
Damage Reduction: 5/-
Immunity: undead traits
 

Offense

Melee: bite +8 (2d8+6)
Reach: 5 feet
  Special Attacks: Capsize, servant's Curse (DC 15), Trample (1d8+6, DC 17)
 

Statistics

StrDexConIntWisCha
19 (+4) 10 (+0) - 2 (-4) 13 (+1) 14 (+2)
Base Attack Bonus: +5
CMB +10
CMD 20 (24 vs. Trip)
  Feats: Endurance, Improved Initiative, Skill Focus (Perception)
  Skills: Perception +8, Stealth +1 (+11 underwater), Swim +11
  • Racial Modifiers: +10 Stealth underwater
Languages:
  Special Qualities: Hold Breath

 

Special Abilities

Capsize (Ex)

A hippopotamus can overturn a boat of its size or smaller by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is highest.
 

Ecology

Environment: Warm Ruins
Organization: solitary
Treasure: none

  Much like with elephants, the process for mummifying hippopotamuses is expensive and difficult; thus, only significant people are interred with these creatures. They are placed in tombs to protect against bad fortune. Because of their association with rivers, these protectors are often found in tombs near such waterways.
  Creating a Mummified Animal \"Mummified animal\" is an acquired template that can be added to a creature of the animal type. A mummified animal uses all the base creature's statistics and special abilities except as noted here.
  Challenge Rating: HD 4 or fewer, as base creature; HD 5 to 10, as base creature +1; HD 11 or more, as base creature +2.
  Alignment: Neutral evil.
  Type: The creature's type changes to undead. Do not recalculate BAB, saves, or skills.
  Senses: A mummified animal gains darkvision 60 ft.
  Defensive Abilities: A mummified animal gains damage reduction based on its Hit Dice: one with 5 or fewer Hit Dice gains DR 2/-, one with 6-10 Hit Dice gains DR 5/-, and one with 11-20 Hit Dice gains DR 10/-.
  Speed: Winged mummified animals can still fly, but their maneuverability drops to clumsy. Retain all other movement types.
  Special Attacks: A mummified animal retains all special attacks except those dependent on a living body to function, such as a snake's poison or a skunk's revolting musk. A mummified animal also gains the following special attack.
  Servant's Curse (Su): Once per day, a mummified animal can touch a creature or hit a creature with one of its natural attacks to deliver a curse. Any living creature struck by this attack must succeed at a Will save or take 1d3 points of Dex and Wis damage. The save DC is equal to 10 + 1/2 the mummified animal's Hit Dice + the mummified animal's Charisma modifier.
  Abilities: A mummified animal loses its Constitution score, and its Charisma score becomes 14.

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