Mummy Of The Deep

This rotting and bandaged humanoid slides with a slight gait as it moves. Its body is covered in tattered and torn bandages. Seaweed hangs from its unloving form and water drips in a constant state from its desiccated form.
 

Mummy Of The Deep (CR 4)

Medium Undead (Aquatic)
Alignment: Neutral Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +10
  Speed: 20 feet, Swim 20 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 10, flat-footed 20 (+10 natural)
Hit Points: 40 (5d8+15)
Saving Throws: Fort +5, Ref +1, Will +6
Damage Reduction: 5/-
Immunity: undead traits
Energy Resistance: fire 10
 

Offense

Melee: slam +6 (1d6+4 plus Grab)
Reach: 5 feet
  Special Attacks: Curse of the deep, despair
 

Statistics

StrDexConIntWisCha
17 (+3) 10 (+0) - 6 (-2) 14 (+2) 15 (+2)
Base Attack Bonus: +3
CMB +6 (+10 to Grapple)
CMD 16
  Feats: Great Fortitude, Skill Focus (Perception), Toughness
  Skills: Perception +10, Stealth +7, Swim +17
  Languages:
  Special Qualities: control water

 

Special Abilities

Control Water (Su)

Once per day, a mummy of the deep can control water (as the spell, caster level 8th).

Curse of the Deep (Su)

On a successful grapple check against a creature up to its size, a mummy of the deep presses its lips against an opponent's and regurgitates sea water into the opponent's lungs. Each round thereafter, for the next 10 rounds, the victim must make a DC 15 Fortitude save or take 1d4 points of damage that round. Three consecutive successful saves means the character has coughed up enough water to shake the effects of this attack and takes no further damage. An affected creature can take no actions other than to defend itself in any round it takes damage from this ability. At 0 or less hit points, the victim falls unconscious. In the next round, he drowns. The save DC is Charisma-based. Holding one's breath does not prevent drowning (water is already in the lungs). A remove curse, heal spell, or successful DC 20 Heal check halts the damage if applied before the creature reaches 0 or less hit points.

Despair (Su)

At the mere sight of a mummy of the deep, the viewer must succeed on a DC 15 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy of the deep's despair ability for one day. The save DC is Charisma-based.
 

Ecology

Environment: Any Aquatic
Organization: solitary or gang (2-4)
Treasure: standard

  A mummy of the deep is an undead creature that lairs in the depths of the sea. It is the result of an evil creature that was buried at sea for its sins in life. The wickedness permeating the former life has managed to cling even into unlife and revive the soul as a mummy of the deep.
  A mummy of the deep attacks with its slam attack, attempting to grapple an opponent and use its curse of the deep ability.
  Copyright Notice Author Scott Greene

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