Narwhal
This small whale lacks a dorsal fin and has pale, mottled skin, but its most notable feature is the single tusk protruding from its nose, easily as long as a human.
Narwhal (CR 3)
Large AnimalAlignment: Neutral
Initiative: +3
Senses: Blindsight 120 feet, Low-Light Vision; Perception +12
Speed: Swim 80 feet
Space: 10 feet
Defense
Armor Class: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)Hit Points: 30 (4d8+12)
Saving Throws: Fort +6, Ref +7, Will +3
Offense
Melee: bite +7 (1d8+7)Reach: 10 feet
Special Attacks: tusk
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
21 (+5) | 17 (+3) | 14 (+2) | 2 (-4) | 15 (+2) | 6 (-2) |
CMB +9
CMD 22 (can't be tripped)
Feats: Skill Focus (Swim), Toughness
Skills: Perception +12, Swim +20
- Racial Modifiers: +4 Perception
Special Qualities: Hold Breath
Special Abilities
Hold Breath (Ex)
Narwhals are expert deep divers, and a narwhal can hold its breath a number of minutes equal to 2 times its Constitution score before it risks drowning.Tusk (Ex)
A charging narwhal can make a single gore attack with its tusk in place of its normal bite attack. If it hits, the tusk deals 2d6+14 points of damage with a x3 critical multiplier.Ecology
Environment: Cold OceansOrganization: solitary, pair, or pod (3-18)
Treasure: none
The narwhal is a skilled hunter in arctic waters, and has been known to dive deeper than even much larger cetaceans both in open water and beneath thick sheets of waterborne ice.
Male narwhals possess a single, 6-foot-long tusk extending from just above the mouth that serves to impress females during mating season, though in times of need the tusks may be used to break through thick ice or even in self-defense.
A typical narwhal is 14 feet long (not including the tusk) and weighs 3,200 pounds.
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