Narwhal

This small whale lacks a dorsal fin and has pale, mottled skin, but its most notable feature is the single tusk protruding from its nose, easily as long as a human.
 

Narwhal (CR 3)

Large Animal
Alignment: Neutral
Initiative: +3
Senses: Blindsight 120 feet, Low-Light Vision; Perception +12
  Speed: Swim 80 feet
Space: 10 feet
 

Defense

Armor Class: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
Hit Points: 30 (4d8+12)
Saving Throws: Fort +6, Ref +7, Will +3
 

Offense

Melee: bite +7 (1d8+7)
Reach: 10 feet
  Special Attacks: tusk
 

Statistics

StrDexConIntWisCha
21 (+5) 17 (+3) 14 (+2) 2 (-4) 15 (+2) 6 (-2)
Base Attack Bonus: +3
CMB +9
CMD 22 (can't be tripped)
  Feats: Skill Focus (Swim), Toughness
  Skills: Perception +12, Swim +20 Languages:
  Special Qualities: Hold Breath

 

Special Abilities

Hold Breath (Ex)

Narwhals are expert deep divers, and a narwhal can hold its breath a number of minutes equal to 2 times its Constitution score before it risks drowning.

Tusk (Ex)

A charging narwhal can make a single gore attack with its tusk in place of its normal bite attack. If it hits, the tusk deals 2d6+14 points of damage with a x3 critical multiplier.
 

Ecology

Environment: Cold Oceans
Organization: solitary, pair, or pod (3-18)
Treasure: none

  The narwhal is a skilled hunter in arctic waters, and has been known to dive deeper than even much larger cetaceans both in open water and beneath thick sheets of waterborne ice.
  Male narwhals possess a single, 6-foot-long tusk extending from just above the mouth that serves to impress females during mating season, though in times of need the tusks may be used to break through thick ice or even in self-defense.
  A typical narwhal is 14 feet long (not including the tusk) and weighs 3,200 pounds.

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