Nightgaunt
This lanky ebon humanoid has batlike wings, horns, and a long prehensile tail, but lacks a face.
Nightgaunt (CR 4)
Medium Monstrous Humanoid (Extraplanar)Alignment: Chaotic Neutral
Initiative: +6
Senses: All-Around Vision, Blindsight 60 feet, Darkvision 60 feet; Perception +6
Speed: 30 feet, Fly 40 feet (average)
Space: 5 feet
Defense
Armor Class: 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)Hit Points: 37 (5d10+10)
Saving Throws: Fort +3, Ref +8, Will +6
faceless
Immunity: cold, gaze attacks, inhaled poison, scent-based attacks
Offense
Melee: 2 claws +9 (1d6+4 plus Grab)Reach: 5 feet
Special Attacks: clutches, tickle
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 11 (+0) |
CMB +9 (+17 Grapple)
CMD 22
Feats: Dodge, Improved Initiative, Lightning Reflexes
Skills: Fly +7, Perception +6, Stealth +11
- Racial Modifiers: +4 Stealth
Special Qualities: No Breath
Special Abilities
Clutches (Ex)
A nightgaunt has a +4 racial bonus on grapple combat maneuver checks. If a nightgaunt uses its fly speed to move itself and a grappled target, it can fly at full speed.Faceless (Ex)
A nightgaunt has no face, but can still see in all directions as if its entire body were an eye. It is immune to gaze attacks, but not to illusions that rely upon vision to function. It has no need to breathe, and is immune to all inhaled and scent-based effects.Tickle (Ex)
As a swift action, a nightgaunt can use its tail to tickle a grappled or helpless foe with horrible efficiency. The target must succeed at a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Dexterity-based.Ecology
Environment: Any Mountains, Ethereal PlaneOrganization: single, pair, flight (3-12), or colony
Treasure: none
Nightgaunts haunt the deepest and darkest chasms of dreams. They lurk in the shadows that loom at the edges of sane slumber, but are ready at any moment to snatch a blithe dreamer away, carrying it off into realms of endless nightmare and tickling it terribly all the way.
They appear as stooped, emaciated humanoids, yet possess a remarkable strength in their sinewy limbs. With inky black skin, batlike wings, a long spiny tail, and demonic horns protruding from its skull, a nightgaunt is a fearsome foe-yet the lack of any facial features is what makes it truly nightmarish.
A typical nightgaunt would stand 7 feet tall if fully upright, and weighs 175 pounds. Nightgaunts feed on emotions, preferring despair, horror, and nervous laughter. They enjoy carrying their prey high over the mountains, tickling their prey to create a mix of emotions, and finally dropping their victims in remote areas where other monsters can stalk and kill them.
Some creatures pay nightgaunts to serve as guardians or carry them from place to place, though the nightgaunts are prone to turn on their employers at the smallest slight. Most nightgaunts have little interest in anything other than sating their hunger on sleepers, and gather in colonies to entertain each other by sharing emotion-memories through strange caresses. They sometimes war with the other creatures found in their desolate realms.