Nosferatu
This somberly dressed but feral-looking gaunt man has yellowed, ratlike fangs and ragged, clawed fingers.
Nosferatu (CR 10)
Human nosferatu Rogue 9Medium Undead (Augmented Humanoid, Human)
Alignment: Neutral Evil
Initiative: +11
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +28
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 30, touch 18, flat-footed 23 (+4 armor, +1 deflection, +6 Dex, +1 dodge, +8 natural)Hit Points: 71 (9d8+27) Fast Healing 5
Saving Throws: Fort +7, Ref +16, Will +7; +3 vs. traps
Channel Resistance +4, Evasion, improved uncanny dodge, trap sense +3
Damage Reduction: 5/wood and piercing
Immunity: undead traits
Energy Resistance: cold 10, electricity 10, sonic 10
Weaknesses: vampire weaknesses
Offense
Melee: 2 claws +14 (1d6+3)Reach: 5 feet
Special Attacks: Blood Drain (1d4 Con and 1d4 Wis), dominate (DC 17), sneak attack +5d6, telekinesis (DC 17)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 (+3) | 24 (+7) | - | 16 (+3) | 16 (+3) | 16 (+3) |
CMB +9
CMD 28
Feats: Alertness, Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Spring Attack, Weapon Finesse, Weapon Focus (claw)
Skills: Acrobatics +19, Bluff +15, Climb +15, Intimidate +15, Knowledge (dungeoneering) +15, Knowledge (history) +12, Knowledge (local) +15, Knowledge (religion) +12, Perception +28, Sense Motive +13, Stealth +30, Survival +12, Swim +15, Use Magic Device +15
- Racial Modifiers: +8 Perception, +8 Sense Motive, +8 Stealth
Special Qualities: rogue talents (bleeding attack +5, fast stealth, stand up, surprise attack), spider climb, swarm form, trapfinding +4
Special Abilities
NONEEcology
Environment: Any Urban or RuinsOrganization: solitary
Treasure: NPC gear (wand of scorching ray [10 charges], +2 leather armor, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, other treasure)
Nosferatu are savage undead who may be the progenitors of the common, more refined vampires. The curse of the nosferatu lacks the elegance and romance of its modern form, harkening to a forgotten age of verminous hunger and eerie powers. Granted immortal life but not immortal youth, nosferatu are withered, embittered creatures unable to create others of their kind, as they somehow lost that ability long ago.
Their ancient sensibilities still ref lect the cruelty of epochs past, and their age-spanning plots are untethered by the modern aff liction of morality. Nosferatu resent common vampires (which they call "moroi," an ancient term from a lost language) for their beauty, whereas those vampires scorn the nosferatu as bestial relics of an earlier age, best hidden away in remote ruins so as not to sully the charismatic reputation of "true" vampires.
Because nosferatu can't create spawn, any nosferatu in existence are very old-created long ago in a time before they lost the ability to infect others with their undead curse. Most nosferatu live in isolated places with few visitors, and a nosferatu could be a thousand years old and yet have fewer than a dozen character levels because it lacks sufficient foes to challenge it or the initiative to train itself.