Octopus

Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
 

Octopus (CR 1)

Small Animal (Aquatic)
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +1
  Speed: 20 feet, Swim 30 feet, jet 200 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
Hit Points: 13 (2d8+4)
Saving Throws: Fort +5, Ref +6, Will +1
ink cloud
 

Offense

Melee: bite +5 (1d3+1 plus poison), tentacles +3 (Grab)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 17 (+3) 14 (+2) 2 (-4) 13 (+1) 3 (-4)
Base Attack Bonus: +1
CMB +1 (+5 Grapple)
CMD 14 (can't be tripped)
  Feats: Multiattack, Weapon Finesse
  Skills: Escape Artist +13, Stealth +20, Swim +9 Languages:
 

Special Abilities

Ink Cloud (Ex)

An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.

Jet (Ex)

An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.

Poison (Ex)

Bite-injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
 

Ecology

Environment: Temperate or Cold Oceans
Organization: solitary
Treasure: none

  The octopus is a cunning animal capable of using complex tactics to get food.
  Octopus Companions Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.
  4th-Level Advancement: Attack bite (1d3 plus poison Ability Scores Str +2, Con +2.