Octopus
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
Octopus (CR 1)
Small Animal (Aquatic)Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +1
Speed: 20 feet, Swim 30 feet, jet 200 feet
Space: 5 feet
Defense
Armor Class: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)Hit Points: 13 (2d8+4)
Saving Throws: Fort +5, Ref +6, Will +1
ink cloud
Offense
Melee: bite +5 (1d3+1 plus poison), tentacles +3 (Grab)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 2 (-4) | 13 (+1) | 3 (-4) |
CMB +1 (+5 Grapple)
CMD 14 (can't be tripped)
Feats: Multiattack, Weapon Finesse
Skills: Escape Artist +13, Stealth +20, Swim +9
- Racial Modifiers: +8 Stealth, +10 Escape Artist
Special Abilities
Ink Cloud (Ex)
An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.Jet (Ex)
An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 13
- Frequency: 1/round for 6 rounds
- Track: Mild Strength
- Saves: 1 save
Ecology
Environment: Temperate or Cold OceansOrganization: solitary
Treasure: none
The octopus is a cunning animal capable of using complex tactics to get food.
Octopus Companions Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.
4th-Level Advancement: Attack bite (1d3 plus poison Ability Scores Str +2, Con +2.