Ogre Spider
This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.
Ogre Spider (CR 5)
Huge VerminAlignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +5
Speed: 40 feet, Climb 40 feet
Space: 15 feet
Defense
Armor Class: 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)Hit Points: 52 (7d8+21)
Saving Throws: Fort +8, Ref +4, Will +3
Immunity: mind-affecting effects
Offense
Melee: bite +8 (2d8+7 plus poison)Reach: 15 feet
Special Attacks: Web (+5 ranged, DC 16, hp 7)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
21 (+5) | 15 (+2) | 16 (+3) | - | 12 (+1) | 2 (-4) |
CMB +12
CMD 24 (36 vs. Trip)
Feats:
Skills: Climb +29, Perception +5, Stealth -2
- Racial Modifiers: +16 Climb, +4 Perception, +4 Stealth
Special Qualities: Compression
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 18
- Frequency: 1/round for 6 rounds
- Track: Critical Strength, Critical Dexterity
- Saves: 1 save
The save DC includes a +2 racial bonus..
Ecology
Environment: Temperate or Cold Hills or UndergroundOrganization: solitary or pair
Treasure: incidental
Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre, as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.