Ogre Spider

This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.
 

Ogre Spider (CR 5)

Huge Vermin
Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +5
  Speed: 40 feet, Climb 40 feet
Space: 15 feet
 

Defense

Armor Class: 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)
Hit Points: 52 (7d8+21)
Saving Throws: Fort +8, Ref +4, Will +3
Immunity: mind-affecting effects
 

Offense

Melee: bite +8 (2d8+7 plus poison)
Reach: 15 feet
  Special Attacks: Web (+5 ranged, DC 16, hp 7)
 

Statistics

StrDexConIntWisCha
21 (+5) 15 (+2) 16 (+3) - 12 (+1) 2 (-4)
Base Attack Bonus: +5
CMB +12
CMD 24 (36 vs. Trip)
  Feats:
  Skills: Climb +29, Perception +5, Stealth -2 Languages:
  Special Qualities: Compression

 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 18 (includes +2 racial bonus frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save.
 

Ecology

Environment: Temperate or Cold Hills or Underground
Organization: solitary or pair
Treasure: incidental

  Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre, as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.