Oliphant

This massive creature resembles a woolly mastodon with two large downward curving tusks. It appears to be at least 20 feet long or more.
 

Oliphant (CR 6)

Huge Animal
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +9
  Speed: 40 feet
Space: 15 feet
 

Defense

Armor Class: 16, touch 8, flat-footed 16 (+8 natural, -2 size)
Hit Points: 82 (9d8+45) Diehard
Saving Throws: Fort +11, Ref +6, Will +7
 

Offense

Melee: gore +13 (2d8+13), 2 stamps +13 (2d6+9)
Reach: 10 feet
  Special Attacks: Trample (2d6+13, DC 23)
 

Statistics

StrDexConIntWisCha
28 (+9) 11 (+0) 21 (+5) 6 (-2) 15 (+2) 11 (+0)
Base Attack Bonus: +6
CMB +17
CMD 27 (31 vs. Trip)
  Feats: Diehard, Endurance, Improved Iron Will, Intimidating Prowess, Iron Will
  Skills: Intimidate +11, Perception +9
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Cold Plains
Organization: solitary (male), family unit (2-8, 25% chance to be accompanied by a calf if 3 or more are encountered)
Treasure: none

  The oliphant is a 20-foot long creature resembling a mastodon. It is omnivorous and rarely makes its home near civilized or settled areas. Each of the creature's tusks, if wholly pried from a dead oliphant, brings 400 gp on the market. The oliphant's fur is thick, brown, and aids in protecting it from cooler climates and precipitation. Oliphants are sometimes trained as mounts or beasts of burden by various humanoid races. Oliphants seem to understand Common, but they do not speak it. An oliphant attacks with its downward curving tusks and heavy forelegs; its trunk is too short to be used as an effective weapon.
  Training an Oliphant An oliphant requires training before it can bear a rider in combat. To be trained, an oliphant must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly oliphant requires six weeks of work and a DC 25 Handle Animal check. Riding an oliphant does not require an exotic saddle. An oliphant can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Oliphant young are worth 2,000 gp each. Professional trainers charge 1,000 gp to rear or train an oliphant.
  Carrying Capacity: A light load for an oliphant is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds. An oliphant can drag 36,000 pounds.
  Credit The Oliphant originally appeared in the First Edition module EX2 Land Beyond the Magic Mirror (© TSR/Wizards of the Coast, 1983) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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