Ommoth

This twelve-foot long creature resembles a giant scorpion with four menacing pincers and dual stingers.
 

Ommoth (CR 5)

Large Magical Beast
Alignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Low-Light Vision, Tremorsense 120 feet; Perception +14
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 18, touch 9, flat-footed 18 (+9 natural, -1 size)
Hit Points: 59 (7d10+21)
Saving Throws: Fort +10, Ref +5, Will +2
 

Offense

Melee: 4 claws +13 (1d6+6 plus Grab), 2 stings +13 (1d6+6 plus poison)
Reach: 10 feet
  Special Attacks: Constrict (1d6+6)
 

Statistics

StrDexConIntWisCha
23 (+6) 10 (+0) 16 (+3) 2 (-4) 10 (+0) 2 (-4)
Base Attack Bonus: +7
CMB +14 (+18 Grapple)
CMD 24 (36 vs. Trip)
  Feats: Great Fortitude, Improved Initiative, Weapon Focus (claw)
  Skills: Climb +11, Perception +14, Stealth +5 Languages:
 

Special Abilities

Poison (Ex)

Sting-injury; save DC 18 Fort; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
 

Ecology

Environment: Warm or Temperate Deserts, Forests, Plains, or Underground
Organization: solitary, pair, hunting band (3-6)
Treasure: incidental

  Ommoth are diurnal hunters that dine on giant insects and rodents; and the occasional adventurer that wanders too close to their nest. Hunting bands consist of both male and female ommoth with the strongest male being the leader of the pack. Favored prey of an ommoth includes large game, humanoids, and the occasional giant scorpion. Prey is always killed and carried back to the lair to be devoured or fed to the young. Young ommoth remain in the lair for three to six months generally, before dispersing into the world. A typical ommoth can live up to 30 years.
  An ommoth lair is an underground burrow, either of their devising or an existing and abandoned burrow created by some other burrowing creatures. An existing burrow is often reconfigured to consist of a single long passageway that empties into a large main chamber. Here in the main chamber is the ommoth's nest. Any other passageways and chambers are sealed off by the ommoth with dirt, rocks, debris, and anything else it can find.
  An ommoth is highly aggressive and attacks any creature that wanders into its territory. If cornered or threatened, it responds by rearing its claws and poising its tail overhead. Creatures that continue to harass the ommoth are met with a series of tail stings and claw attacks. An ommoth flees if confronted by a superior opponent, but if the nest is threatened, it fights to the death.
  An ommoth appears as a twelve foot long giant scorpion with four large claws, two long tails that each end in a wicked stinger, and a carapace of reddish-brown or black. It has one set of eyes on the front of its head and two other pairs just behind those on the sides of its head. The creature has two sets of serrated mandibles that help in rending its food. Its forelegs are slightly longer and thinner than its other legs and it uses these to detect prey and explore its surroundings. Some species have white or tan markings on their undersides or white bands on their forelegs.

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