Opportunist Fighter

Opportunists believe every battle is one of wits rather than arms.
 

Duplicitous (Ex)

An opportunist adds Bluff, Sense Motive, Sleight of Hand, and Stealth to their list of class skills. They gain 2 bonus skill ranks at each level, which must be allocated among these skills.
  This ability replaces bravery and alters the fighter’s class skills.
 

Underhanded (Ex)

An opportunist gains Improved Dirty Trick as a bonus feat at 1st level even if they do not meet the prerequisites.
  This ability replaces the bonus feat gained at 1st level.
 

Cunning Edge (Ex)

At 4th level, an opportunist can select an edge from those listed below. Every 4 levels beyond 4th, they can select one additional edge, to a maximum of five at level 20.
  This ability replaces the bonus feats gained at 4th, 8th, 12th, 16th, and 20th levels.
 

Alchemical Admixture (Ex)

As a Full-Round Action that provokes an attack of opportunity, the opportunist can combine two alchemical weapons into a single vial. When thrown as a Splash Weapon, the mixture has the effects of both component substances and targets are affected as if hit by both. The mixture becomes inert after 1 hour. Combining identical alchemical weapons has no effect.
  The opportunist can use this ability once per day for every 4 fighter levels they have.
 

Alchemical Refinement (Ex)

The opportunist increases the save DC of any alchemical item they craft by 1 for every 3 fighter levels they have. Doing so increases the raw material cost to craft that item by 10 gp for every +1 increase. This bonus applies only when the opportunist uses the crafted alchemical item themselves; it functions as a normal item of its type for all other users.
 

Bombs (Ex)

The opportunist can make a number of bombs per day equal to their Intelligence modifier (minimum 1). These bombs act as alchemist’s bombs and deal 1d6 points of fire damage, plus an additional 1d6 points for every 3 fighter levels the opportunist has.
 

Clouded Shift (Ex)

As part of the Standard Action to ignite a smokestick or smoke pellet, the opportunist can take a 5-foot step, even if they have already moved this round. They can use this ability only if they have not already taken a 5-foot step this round, and only if the smoke from their alchemical tool conceals their starting location.
 

Poison Use (Ex)

The opportunist no longer risks poisoning themselves when applying poison to a weapon.
 

Rogue Talent (Ex)

The opportunist can select one of the following rogue talents for which they qualify, treating their fighter level as their rogue level: deft palm, fast fingers, fast stealth, honeyed words, lasting poison, minor magic, or quick trapsmith. The opportunist can select this edge multiple times.
 

Alchemical Onslaught (Ex)

At 5th level, an opportunist gains a +1 bonus on attack rolls with alchemical weapons and bombs and can add their Intelligence modifier to damage rolls for splash weapons. They can draw an alchemical weapon as a Free Action once per round.
  This ability replaces weapon training 1.

Parent Class

Fighter
 

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