Otter

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Otter (CR 1/4)

Tiny Animal
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +1
  Speed: 20 feet, Swim 30 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +5, Will +1
 

Offense

Melee: bite +5 (1d3-4)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
3 (-4) 16 (+3) 10 (+0) 2 (-4) 13 (+1) 5 (-3)
Base Attack Bonus: +0
CMB +1
CMD 7 (11 vs. Trip)
  Feats: Weapon Finesse
  Skills: Escape Artist +4, Swim +11
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any Aquatic
Organization: solitary or family (2-16)
Treasure: none

  Otters are curious and playful, and enjoy investigating new objects, sliding down wet rocks, and other simple games.