Otter
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Otter (CR 1/4)
Tiny AnimalAlignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +1
Speed: 20 feet, Swim 30 feet
Space: 2-1/2 feet
Defense
Armor Class: 15, touch 15, flat-footed 12 (+3 Dex, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +5, Will +1
Offense
Melee: bite +5 (1d3-4)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 10 (+0) | 2 (-4) | 13 (+1) | 5 (-3) |
CMB +1
CMD 7 (11 vs. Trip)
Feats: Weapon Finesse
Skills: Escape Artist +4, Swim +11
Languages: